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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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12 changed files with 299 additions and 52 deletions
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@ -85,6 +85,7 @@ void R_DrawParticles (void);
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struct cvar_s;
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void R_MaxParticlesCheck (struct cvar_s *r_particles,
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struct cvar_s *r_particles_max);
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void R_InitSprites (void);
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extern unsigned int r_maxparticles;
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extern unsigned int numparticles;
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