mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 23:52:22 +00:00
[vulkan] Hook up sprite rendering in the new system
That one went smoothly for a change.
This commit is contained in:
parent
dbe00c3dfa
commit
87356a5211
4 changed files with 51 additions and 186 deletions
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@ -36,7 +36,5 @@ struct scene_s;
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void Vulkan_Main_CreateRenderPasses (struct vulkan_ctx_s *ctx);
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void Vulkan_NewScene (struct scene_s *scene, struct vulkan_ctx_s *ctx);
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void Vulkan_RenderView (struct qfv_orenderframe_s *rFrame);
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void Vulkan_RenderEntities (struct entqueue_s *queue,
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struct qfv_orenderframe_s *rFrame);
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#endif//__QF_Vulkan_qf_main_h
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@ -88,10 +88,6 @@ void Vulkan_Sprite_DescriptorSet (struct vulkan_ctx_s *ctx,
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void Vulkan_Mod_SpriteLoadFrames (struct mod_sprite_ctx_s *sprite_ctx,
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struct vulkan_ctx_s *ctx);
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void Vulkan_SpriteBegin (struct qfv_orenderframe_s *rFrame);
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void Vulkan_DrawSprite (struct entity_s ent, struct qfv_orenderframe_s *rFrame);
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void Vulkan_SpriteEnd (struct qfv_orenderframe_s *rFrame);
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void Vulkan_Sprite_Init (struct vulkan_ctx_s *ctx);
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void Vulkan_Sprite_Shutdown (struct vulkan_ctx_s *ctx);
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@ -68,31 +68,6 @@
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#include "r_internal.h"
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#include "vid_vulkan.h"
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void
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Vulkan_RenderEntities (entqueue_t *queue, qfv_orenderframe_t *rFrame)
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{
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if (!r_drawentities)
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return;
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//FIXME need a better way (components? but HasComponent isn't free)
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#define RE_LOOP(type_name, Type) \
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do { \
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int begun = 0; \
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for (size_t i = 0; i < queue->ent_queues[mod_##type_name].size; \
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i++) { \
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entity_t ent = queue->ent_queues[mod_##type_name].a[i]; \
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if (!begun) { \
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Vulkan_##Type##Begin (rFrame); \
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begun = 1; \
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} \
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Vulkan_Draw##Type (ent, rFrame); \
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} \
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if (begun) \
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Vulkan_##Type##End (rFrame); \
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} while (0)
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RE_LOOP (sprite, Sprite);
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}
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static void
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Vulkan_DrawViewModel (vulkan_ctx_t *ctx)
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{
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@ -127,7 +102,6 @@ Vulkan_RenderView (qfv_orenderframe_t *rFrame)
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Vulkan_DrawWaterSurfaces (rFrame);
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Vulkan_DrawParticles (rFrame);
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Vulkan_Bsp_Flush (ctx);
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Vulkan_RenderEntities (r_ent_queue, rFrame);
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Vulkan_Scene_Flush (ctx);
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}
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@ -68,24 +68,11 @@
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static const char * __attribute__((used)) sprite_pass_names[] = {
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"depth",
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"g-buffer",
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"translucent",
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};
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static QFV_Subpass subpass_map[] = {
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QFV_passDepth, // QFV_spriteDepth
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QFV_passGBuffer, // QFV_spriteGBuffer
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QFV_passTranslucentFrag,// QFV_spriteTranslucent
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};
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static void
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emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
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int numPC, qfv_push_constants_t *constants,
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qfv_orenderframe_t *rFrame, entity_t ent)
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vulkan_ctx_t *ctx, entity_t ent)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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spritectx_t *sctx = ctx->sprite_context;
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@ -103,123 +90,6 @@ emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
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QFV_CmdEndLabel (device, cmd);
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}
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void
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Vulkan_DrawSprite (entity_t ent, qfv_orenderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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spritectx_t *sctx = ctx->sprite_context;
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spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
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model_t *model = renderer->model;
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msprite_t *sprite = model->cache.data;
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mat4f_t mat = {};
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uint32_t frame;
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
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{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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64, sizeof (frame), &frame },
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};
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
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transform_t transform = Entity_Transform (ent);
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mat[3] = Transform_GetWorldPosition (transform);
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vec4f_t cameravec = r_refdef.frame.position - mat[3];
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R_BillboardFrame (transform, sprite->type, cameravec,
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&mat[2], &mat[1], &mat[0]);
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mat[0] = -mat[0];
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emit_commands (sframe->cmdSet.a[QFV_spriteDepth],
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(qfv_sprite_t *) ((byte *) sprite + sprite->data),
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2, push_constants, rFrame, ent);
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emit_commands (sframe->cmdSet.a[QFV_spriteGBuffer],
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(qfv_sprite_t *) ((byte *) sprite + sprite->data),
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2, push_constants, rFrame, ent);
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}
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static void
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sprite_begin_subpass (QFV_SpriteSubpass subpass, VkPipeline pipeline,
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qfv_orenderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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spritectx_t *sctx = ctx->sprite_context;
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spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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VkCommandBuffer cmd = sframe->cmdSet.a[subpass];
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dfunc->vkResetCommandBuffer (cmd, 0);
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VkCommandBufferInheritanceInfo inherit = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
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rFrame->renderpass->renderpass, subpass_map[subpass],
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rFrame->framebuffer,
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0, 0, 0,
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};
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VkCommandBufferBeginInfo beginInfo = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
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};
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dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
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QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "sprite:%s",
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sprite_pass_names[subpass]),
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{ 0.6, 0.5, 0, 1});
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dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDescriptorSet sets[] = {
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Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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sctx->layout, 0, 1, sets, 0, 0);
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dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
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dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
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//XXX glsl_Fog_GetColor (fog);
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//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
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}
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static void
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sprite_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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QFV_duCmdEndLabel (device, cmd);
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dfunc->vkEndCommandBuffer (cmd);
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}
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void
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Vulkan_SpriteBegin (qfv_orenderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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spritectx_t *sctx = ctx->sprite_context;
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spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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//XXX quat_t fog;
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DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
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sframe->cmdSet.a[QFV_spriteDepth]);
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DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
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sframe->cmdSet.a[QFV_spriteGBuffer]);
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sprite_begin_subpass (QFV_spriteDepth, sctx->depth, rFrame);
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sprite_begin_subpass (QFV_spriteGBuffer, sctx->gbuf, rFrame);
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}
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void
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Vulkan_SpriteEnd (qfv_orenderframe_t *rFrame)
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{
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vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
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spritectx_t *sctx = ctx->sprite_context;
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spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
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sprite_end_subpass (sframe->cmdSet.a[QFV_spriteDepth], ctx);
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sprite_end_subpass (sframe->cmdSet.a[QFV_spriteGBuffer], ctx);
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}
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static VkDescriptorBufferInfo base_buffer_info = {
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.range = VK_WHOLE_SIZE,
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};
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@ -285,9 +155,59 @@ Vulkan_Sprint_FreeDescriptors (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
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&sprite->descriptors);
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}
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static void
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sprite_draw_ent (qfv_taskctx_t *taskctx, entity_t ent)
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{
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auto ctx = taskctx->ctx;
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renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
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auto model = renderer->model;
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msprite_t *sprite = model->cache.data;
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mat4f_t mat = {};
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uint32_t frame;
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qfv_push_constants_t push_constants[] = {
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{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
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{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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64, sizeof (frame), &frame },
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};
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
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transform_t transform = Entity_Transform (ent);
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mat[3] = Transform_GetWorldPosition (transform);
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vec4f_t cameravec = r_refdef.frame.position - mat[3];
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R_BillboardFrame (transform, sprite->type, cameravec,
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&mat[2], &mat[1], &mat[0]);
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mat[0] = -mat[0];
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emit_commands (taskctx->cmd,
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(qfv_sprite_t *) ((byte *) sprite + sprite->data),
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2, push_constants, ctx, ent);
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}
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static void
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sprite_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
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{
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auto taskctx = (qfv_taskctx_t *) ectx;
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auto ctx = taskctx->ctx;
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auto device = ctx->device;
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auto dfunc = device->funcs;
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auto sctx = ctx->sprite_context;
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auto cmd = taskctx->cmd;
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VkDescriptorSet sets[] = {
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Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
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};
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dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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sctx->layout, 0, 1, sets, 0, 0);
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auto queue = r_ent_queue; //FIXME fetch from scene
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for (size_t i = 0; i < queue->ent_queues[mod_sprite].size; i++) {
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entity_t ent = queue->ent_queues[mod_sprite].a[i];
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sprite_draw_ent (taskctx, ent);
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}
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}
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static exprfunc_t sprite_draw_func[] = {
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@ -302,8 +222,6 @@ static exprsym_t sprite_task_syms[] = {
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void
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Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfvPushDebug (ctx, "sprite init");
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QFV_Render_AddTasks (ctx, sprite_task_syms);
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@ -324,22 +242,6 @@ Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
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sctx->pool = Vulkan_CreateDescriptorPool (ctx, "sprite_pool");
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sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "sprite_set");
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for (size_t i = 0; i < frames; i++) {
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__auto_type sframe = &sctx->frames.a[i];
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DARRAY_INIT (&sframe->cmdSet, QFV_spriteNumPasses);
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DARRAY_RESIZE (&sframe->cmdSet, QFV_spriteNumPasses);
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sframe->cmdSet.grow = 0;
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QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &sframe->cmdSet);
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for (int j = 0; j < QFV_spriteNumPasses; j++) {
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QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
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sframe->cmdSet.a[j],
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va (ctx->va_ctx, "cmd:sprite:%zd:%s", i,
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sprite_pass_names[j]));
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}
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}
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qfvPopDebug (ctx);
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}
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@ -350,11 +252,6 @@ Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx)
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qfv_devfuncs_t *dfunc = device->funcs;
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spritectx_t *sctx = ctx->sprite_context;
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for (size_t i = 0; i < sctx->frames.size; i++) {
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__auto_type sframe = &sctx->frames.a[i];
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free (sframe->cmdSet.a);
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}
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dfunc->vkDestroyPipeline (device->dev, sctx->depth, 0);
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dfunc->vkDestroyPipeline (device->dev, sctx->gbuf, 0);
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free (sctx->frames.a);
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