mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-31 00:30:57 +00:00
[client] Use vec4_t in entity_state_t
And clean up the mess (sort of:P)
This commit is contained in:
parent
36761192a6
commit
8466de2325
25 changed files with 106 additions and 94 deletions
|
@ -222,8 +222,8 @@ typedef struct {
|
|||
// the client simulates or interpolates movement to get these values
|
||||
double time; // this is the time value that the client
|
||||
// is rendering at. always <= realtime
|
||||
vec3_t simorg;
|
||||
vec3_t simvel;
|
||||
vec4f_t simorg;
|
||||
vec4f_t simvel;
|
||||
vec3_t simangles;
|
||||
|
||||
vec3_t punchangle; // temporary view kick from weapon firing
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue