[client] Use vec4_t in entity_state_t

And clean up the mess (sort of:P)
This commit is contained in:
Bill Currie 2021-03-11 16:19:49 +09:00
parent 36761192a6
commit 8466de2325
25 changed files with 106 additions and 94 deletions

View file

@ -222,8 +222,8 @@ typedef struct {
// the client simulates or interpolates movement to get these values
double time; // this is the time value that the client
// is rendering at. always <= realtime
vec3_t simorg;
vec3_t simvel;
vec4f_t simorg;
vec4f_t simvel;
vec3_t simangles;
vec3_t punchangle; // temporary view kick from weapon firing