back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.

This commit is contained in:
Bill Currie 2007-05-07 14:58:53 +00:00 committed by Jeff Teunissen
parent 097be5a093
commit 839c00b97b
12 changed files with 12 additions and 45 deletions

View file

@ -32,8 +32,6 @@
#ifndef __qw_msg_backbuf_h
#define __qw_msg_backbuf_h
#include "netchan.h"
#define MAX_BACK_BUFFERS 8
typedef struct backbuf_s {
@ -42,7 +40,6 @@ typedef struct backbuf_s {
int head_backbuf;
int backbuf_size[MAX_BACK_BUFFERS];
byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN];
size_t max_msglen;
struct netchan_s *netchan;
const char *name;
} backbuf_t;

View file

@ -322,7 +322,6 @@ typedef struct {
} entity_state_t;
#define MAX_PACKET_ENTITIES 64 // doesn't count nails
#define MAX_EXT_PACKET_ENTITIES 128 // doesn't count nails
#define MAX_DEMO_PACKET_ENTITIES 196 // doesn't count nails
typedef struct {
int num_entities;