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back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
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12 changed files with 12 additions and 45 deletions
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@ -32,8 +32,6 @@
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#ifndef __qw_msg_backbuf_h
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#define __qw_msg_backbuf_h
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#include "netchan.h"
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#define MAX_BACK_BUFFERS 8
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typedef struct backbuf_s {
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@ -42,7 +40,6 @@ typedef struct backbuf_s {
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int head_backbuf;
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int backbuf_size[MAX_BACK_BUFFERS];
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byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN];
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size_t max_msglen;
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struct netchan_s *netchan;
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const char *name;
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} backbuf_t;
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@ -322,7 +322,6 @@ typedef struct {
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} entity_state_t;
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#define MAX_PACKET_ENTITIES 64 // doesn't count nails
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#define MAX_EXT_PACKET_ENTITIES 128 // doesn't count nails
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#define MAX_DEMO_PACKET_ENTITIES 196 // doesn't count nails
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typedef struct {
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int num_entities;
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