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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 13:51:36 +00:00
[image] Make WritePNG take settings from tex_t
This means that a tex_t object is passed in instead of just raw bytes and width and height, but it means the texture can specify whether it's flipped or uses BGR instead of RGB. This fixes the upside down screenshots for vulkan.
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acffacc59b
commit
790f62a209
11 changed files with 98 additions and 63 deletions
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@ -46,7 +46,14 @@ typedef struct tex_s {
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int width;
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int height;
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QFFormat format;
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int loaded; // 0 if size info only, otherwise data loaded
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union {
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struct {
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int loaded:1; // 0 if size info only, otherwise data loaded
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int flipped:1; // 1 if first pixel is bottom instead of top
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int bgr:1; // 1 if image is bgr (for tex_rgb)
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};
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int flagbits; // for eazy zeroing
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};
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const byte *palette; // 0 = 32 bit, otherwise 8
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byte *data;
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} tex_t;
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@ -34,6 +34,6 @@
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#include "QF/quakefs.h"
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struct tex_s *LoadPNG (QFile *infile, int load);
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int WritePNG (QFile *outfile, const byte *data, int width, int height);
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int WritePNG (QFile *outfile, const struct tex_s *tex);
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#endif//__QF_png_h
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@ -48,6 +48,7 @@
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#include "QF/zone.h"
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#include "compat.h"
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#include "qfalloca.h"
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/* Qread wrapper for libpng */
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@ -206,7 +207,7 @@ LoadPNG (QFile *infile, int load)
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#define WRITEPNG_BIT_DEPTH 8
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int
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WritePNG (QFile *outfile, const byte *data, int width, int height)
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WritePNG (QFile *outfile, const tex_t *tex)
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{
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int i;
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png_structp png_ptr;
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@ -240,27 +241,32 @@ WritePNG (QFile *outfile, const byte *data, int width, int height)
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return 0;
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}
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png_set_IHDR (png_ptr, info_ptr, width, height, WRITEPNG_BIT_DEPTH,
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png_set_IHDR (png_ptr, info_ptr, tex->width, tex->height,
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WRITEPNG_BIT_DEPTH,
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PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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/* NOTE: Write gamma support? */
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/* png_set_gAMA (png_ptr, info_ptr, gamma); */
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if (tex->bgr) {
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png_set_bgr(png_ptr);
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}
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png_write_info (png_ptr, info_ptr);
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/* Setup row pointers */
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row_pointers = (png_bytepp)malloc(height * sizeof(png_bytep));
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if (row_pointers == NULL) {
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png_destroy_write_struct (&png_ptr, &info_ptr);
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return 0; /* Out of memory */
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}
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row_pointers = (png_bytepp)alloca(tex->height * sizeof(png_bytep));
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for (i = 0; i < height; i++) {
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//FIXME stupid png types :P
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row_pointers[height - i - 1] = (byte *) data + (i * width * 3);
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int rowbytes = tex->width * 3;
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if (tex->flipped) {
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for (i = 0; i < tex->height; i++) {
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row_pointers[tex->height - i - 1] = tex->data + (i * rowbytes);
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}
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} else {
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for (i = 0; i < tex->height; i++) {
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row_pointers[i] = tex->data + (i * rowbytes);
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}
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}
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@ -54,7 +54,14 @@
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#include "r_internal.h"
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static byte null_data[] = {15, 15, 15, 15};
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static tex_t null_texture = { 2, 2, tex_palette, 1, 0, null_data };
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static tex_t null_texture = {
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.width = 2,
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.height = 2,
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.format = tex_palette,
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.loaded = 1,
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.palette =0,
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.data = null_data
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};
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static void
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sw_iqm_clear (model_t *mod, void *data)
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@ -368,7 +368,7 @@ scr_write_caputre (tex_t *tex, void *data)
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scr_capture_t *cap = data;
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if (tex) {
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WritePNG (cap->file, tex->data, tex->width, tex->height);
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WritePNG (cap->file, tex);
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free (tex);
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Sys_Printf ("Wrote %s/%s\n", qfs_userpath, cap->name->str);
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} else {
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@ -473,6 +473,10 @@ gl_capture_screen (capfunc_t callback, void *data)
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tex->height = vid.height;
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tex->format = tex_rgb;
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tex->palette = 0;
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tex->flagbits = 0;
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tex->loaded = 1;
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tex->bgr = 1;
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tex->flipped = 1;
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qfglReadPixels (0, 0, tex->width, tex->height, GL_BGR_EXT,
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GL_UNSIGNED_BYTE, tex->data);
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}
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@ -409,28 +409,20 @@ glsl_set_fov (float x, float y)
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static void
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glsl_capture_screen (capfunc_t callback, void *data)
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{
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byte *r, *b;
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int count, i;
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tex_t *tex;
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int count = vid.width * vid.height;
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tex_t *tex = malloc (sizeof (tex_t) + count * 3);
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count = vid.width * vid.height;
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tex = malloc (sizeof (tex_t) + count * 3);
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if (tex) {
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tex->data = (byte *) (tex + 1);
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tex->width = vid.width;
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tex->height = vid.height;
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tex->format = tex_rgb;
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tex->palette = 0;
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tex->flagbits = 0;
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tex->loaded = 1;
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tex->flipped = 1;
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qfeglReadPixels (0, 0, tex->width, tex->height, GL_RGB,
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GL_UNSIGNED_BYTE, tex->data);
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//FIXME shouldn't have to swap between rgb and bgr since WritePNG
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//swaps back
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for (i = 0, r = tex->data, b = tex->data + 2; i < count;
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i++, r+= 3, b += 3) {
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byte t = *b;
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*b = *r;
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*r = t;
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}
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}
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callback (tex, data);
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}
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@ -429,17 +429,17 @@ sw_capture_screen (capfunc_t callback, void *data)
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tex->height = fb->height;
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tex->format = tex_rgb;
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tex->palette = 0;
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tex->flagbits = 0;
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tex->loaded = 1;
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src = ((sw_framebuffer_t *) fb->buffer)->color;
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int rowbytes = ((sw_framebuffer_t *) fb->buffer)->rowbytes;
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//FIXME shouldn't have to swap between rgb and bgr since WritePNG
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//swaps back
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for (y = 0; y < tex->height; y++) {
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dst = tex->data + (tex->height - 1 - y) * tex->width * 3;
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dst = tex->data + y * tex->width * 3;
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for (x = 0; x < tex->width; x++) {
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byte c = src[x];
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*dst++ = vid.basepal[c * 3 + 2]; // blue
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*dst++ = vid.basepal[c * 3 + 1]; // green
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*dst++ = vid.basepal[c * 3 + 0]; // red
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*dst++ = vid.basepal[c * 3 + 0];
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*dst++ = vid.basepal[c * 3 + 1];
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*dst++ = vid.basepal[c * 3 + 2];
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}
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src += rowbytes;
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}
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@ -478,16 +478,18 @@ capture_screenshot (const byte *data, int width, int height)
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if (tex) {
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tex->data = (byte *) (tex + 1);
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tex->flagbits = 0;
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tex->width = width;
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tex->height = height;
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tex->format = tex_rgb;
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tex->palette = 0;
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tex->flagbits = 0;
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tex->loaded = 1;
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//FIXME shouldn't have to swap between rgb and bgr since WritePNG
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//swaps back (ie, it can work with either)
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//can it auto-convert RGBA to RGB?
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if (!vulkan_ctx->capture->canBlit ||
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is_bgr (vulkan_ctx->swapchain->format)) {
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tex->bgr = 1;
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}
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const byte *src = data;
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byte *dst = tex->data;
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for (int count = width * height; count-- > 0; ) {
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@ -496,19 +498,6 @@ capture_screenshot (const byte *data, int width, int height)
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*dst++ = *src++;
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src++;
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}
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} else {
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const byte *src = data;
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byte *dst = tex->data;
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for (int count = width * height; count-- > 0; ) {
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byte r = *src++;
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byte g = *src++;
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byte b = *src++;
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*dst++ = b;
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*dst++ = g;
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*dst++ = r;
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src++;
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}
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}
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}
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capfunc_t callback = vulkan_ctx->capture_complete;
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callback (tex, vulkan_ctx->capture_complete_data);;
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@ -420,9 +420,30 @@ Vulkan_UnloadTex (vulkan_ctx_t *ctx, qfv_tex_t *tex)
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static byte black_data[] = {0, 0, 0, 0};
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static byte white_data[] = {255, 255, 255, 255};
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static byte magenta_data[] = {255, 0, 255, 255};
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static tex_t default_black_tex = {1, 1, tex_rgba, 1, 0, black_data};
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static tex_t default_white_tex = {1, 1, tex_rgba, 1, 0, white_data};
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static tex_t default_magenta_tex = {1, 1, tex_rgba, 1, 0, magenta_data};
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static tex_t default_black_tex = {
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.width = 1,
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.height = 1,
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.format = tex_rgba,
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.loaded = 1,
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.palette =0,
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.data = black_data,
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};
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static tex_t default_white_tex = {
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.width = 1,
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.height = 1,
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.format = tex_rgba,
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.loaded = 1,
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.palette =0,
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.data = white_data,
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};
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static tex_t default_magenta_tex = {
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.width = 1,
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.height = 1,
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.format = tex_rgba,
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.loaded = 1,
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.palette =0,
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.data = magenta_data,
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};
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void
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Vulkan_Texture_Init (vulkan_ctx_t *ctx)
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@ -35,6 +35,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "QF/bspfile.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/image.h"
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#include "QF/mathlib.h"
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#include "QF/pcx.h"
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#include "QF/png.h"
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@ -888,10 +889,17 @@ render_map (bsp_t *bsp)
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static void
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write_png (image_t *image)
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{
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byte *data, *in, *out, b;
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byte *in, *out, b;
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int size = image->width * image->height;
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tex_t tex = {
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.width = image->width,
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.height = image->height,
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.format = tex_rgb,
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.loaded = 1,
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.data = malloc (size * 3),
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};
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out = data = malloc (size * 3);
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out = tex.data;
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for (in = image->image; in - image->image < size; in++) {
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b = *in;
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*out++ = b;
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@ -900,9 +908,10 @@ write_png (image_t *image)
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}
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QFile *file = Qopen (options.outf_name, "wb");
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if (file) {
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WritePNG (file, data, image->width, image->height);
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WritePNG (file, &tex);
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Qclose (file);
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}
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free (tex.data);
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}
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static void
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