mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-30 16:30:43 +00:00
Merge sw and sw32 alias frame selection.
I'm leaving GL for later because lerping complicates things. I'll sort it out when I implement lerping in GLSL.
This commit is contained in:
parent
1c480bf75e
commit
72e3a8d507
5 changed files with 49 additions and 82 deletions
|
@ -187,7 +187,8 @@ void R_DrawSolidClippedSubmodelPolygons (model_t *pmodel);
|
|||
void R_AddPolygonEdges (emitpoint_t *pverts, int numverts, int miplevel);
|
||||
surf_t *R_GetSurf (void);
|
||||
void R_AliasDrawModel (alight_t *plighting);
|
||||
maliasskindesc_t *R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr);
|
||||
maliasskindesc_t *R_AliasGetSkindesc (int skinnum, aliashdr_t *hdr);
|
||||
maliasframedesc_t *R_AliasGetFramedesc (int framenum, aliashdr_t *hdr);
|
||||
void R_BeginEdgeFrame (void);
|
||||
void R_ScanEdges (void);
|
||||
void D_DrawSurfaces (void);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue