Merge sw and sw32 alias frame selection.

I'm leaving GL for later because lerping complicates things. I'll sort it
out when I implement lerping in GLSL.
This commit is contained in:
Bill Currie 2012-01-02 17:47:22 +09:00
parent 1c480bf75e
commit 72e3a8d507
5 changed files with 49 additions and 82 deletions

View file

@ -187,7 +187,8 @@ void R_DrawSolidClippedSubmodelPolygons (model_t *pmodel);
void R_AddPolygonEdges (emitpoint_t *pverts, int numverts, int miplevel);
surf_t *R_GetSurf (void);
void R_AliasDrawModel (alight_t *plighting);
maliasskindesc_t *R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr);
maliasskindesc_t *R_AliasGetSkindesc (int skinnum, aliashdr_t *hdr);
maliasframedesc_t *R_AliasGetFramedesc (int framenum, aliashdr_t *hdr);
void R_BeginEdgeFrame (void);
void R_ScanEdges (void);
void D_DrawSurfaces (void);