mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 14:20:59 +00:00
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
This commit is contained in:
parent
184aa7beb0
commit
6a94607d9d
23 changed files with 82 additions and 79 deletions
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@ -48,7 +48,8 @@ extern const vec3_t vec3_origin;
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#define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];}
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#define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];}
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#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];}
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#define VectorMA(a,s,b,c) {(c)[0]=(a)[0]+(s)*(b)[0];(c)[1]=(a)[1]+(s)*(b)[1];(c)[2]=(a)[2]+(s)*(b)[2];}
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#define VectorMultAdd(a,s,b,c) {(c)[0]=(a)[0]+(s)*(b)[0];(c)[1]=(a)[1]+(s)*(b)[1];(c)[2]=(a)[2]+(s)*(b)[2];}
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#define VectorMultSub(a,s,b,c) {(c)[0]=(a)[0]-(s)*(b)[0];(c)[1]=(a)[1]-(s)*(b)[1];(c)[2]=(a)[2]-(s)*(b)[2];}
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#define VectorLength(a) sqrt(DotProduct(a, a))
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#define VectorScale(a,b,c) {(c)[0]=(a)[0]*(b);(c)[1]=(a)[1]*(b);(c)[2]=(a)[2]*(b);}
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@ -515,10 +515,11 @@ Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s, i
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* sizeof (trivertx16_t));
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paliashdr->posedata = (byte *) verts - (byte *) paliashdr;
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for (i = 0; i < paliashdr->numposes; i++) {
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trivertx_t *pv = poseverts[i];
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for (j = 0; j < numorder; j++) {
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trivertx16_t v;
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VectorMA (poseverts[i][vertexorder[j] + hdr->mdl.numverts].v,
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256, poseverts[i][vertexorder[j]].v, v.v);
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VectorMultSub (pv[vertexorder[j] + hdr->mdl.numverts].v,
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256, pv[vertexorder[j]].v, v.v);
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v.lightnormalindex =
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poseverts[i][vertexorder[j]].lightnormalindex;
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*verts++ = v;
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@ -106,8 +106,8 @@ VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
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right[1] = -forward[0];
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right[2] = forward[1];
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d = -DotProduct(forward, right);
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VectorMA (right, d, forward, right);
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d = DotProduct(forward, right);
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VectorMultSub (right, d, forward, right);
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VectorNormalize (right);
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CrossProduct(right, forward, up);
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}
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@ -508,7 +508,7 @@ R_RocketTrail_QF (entity_t *ent)
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if (numparticles >= r_maxparticles)
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break;
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len += dist;
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VectorMA (ent->old_origin, len, vec, ent->old_origin);
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VectorMultAdd (ent->old_origin, len, vec, ent->old_origin);
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pscale = pscalenext;
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}
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}
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@ -541,7 +541,7 @@ R_GrenadeTrail_QF (entity_t *ent)
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if (numparticles >= r_maxparticles)
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break;
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len += dist;
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VectorMA (ent->old_origin, len, vec, ent->old_origin);
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VectorMultAdd (ent->old_origin, len, vec, ent->old_origin);
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pscale = pscalenext;
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}
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}
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@ -580,7 +580,7 @@ R_BloodTrail_QF (entity_t *ent)
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if (numparticles >= r_maxparticles)
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break;
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len += dist;
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VectorMA (ent->old_origin, len, vec, ent->old_origin);
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VectorMultAdd (ent->old_origin, len, vec, ent->old_origin);
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pscale = pscalenext;
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}
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}
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@ -619,7 +619,7 @@ R_SlightBloodTrail_QF (entity_t *ent)
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if (numparticles >= r_maxparticles)
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break;
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len += dist;
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VectorMA (ent->old_origin, len, vec, ent->old_origin);
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VectorMultAdd (ent->old_origin, len, vec, ent->old_origin);
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pscale = pscalenext;
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}
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}
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@ -1417,7 +1417,7 @@ R_DrawParticles (void)
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}
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}
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VectorMA (part->org, r_frametime, part->vel, part->org);
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VectorMultAdd (part->org, r_frametime, part->vel, part->org);
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switch (part->type) {
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case pt_static:
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@ -1442,7 +1442,7 @@ R_DrawParticles (void)
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break;
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}
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part->color = ramp1[(int) part->ramp];
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VectorMA (part->vel, time4, part->vel, part->vel);
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VectorMultAdd (part->vel, time4, part->vel, part->vel);
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part->vel[2] -= grav;
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break;
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case pt_explode2:
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@ -1452,11 +1452,11 @@ R_DrawParticles (void)
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break;
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}
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part->color = ramp2[(int) part->ramp];
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VectorMA (part->vel, -r_frametime, part->vel, part->vel);
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VectorMultSub (part->vel, r_frametime, part->vel, part->vel);
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part->vel[2] -= grav;
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break;
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case pt_blob:
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VectorMA (part->vel, time4, part->vel, part->vel);
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VectorMultAdd (part->vel, time4, part->vel, part->vel);
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part->vel[2] -= grav;
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break;
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case pt_blob2:
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@ -126,7 +126,8 @@ R_AddDynamicLights_1 (msurface_t *surf)
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VectorSubtract (r_dlights[lnum].origin, currententity->origin, local);
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dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
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VectorMA (r_dlights[lnum].origin, -dist, surf->plane->normal, impact);
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VectorMultSub (r_dlights[lnum].origin, dist, surf->plane->normal,
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impact);
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i = DotProduct (impact, surf->texinfo->vecs[0]) +
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surf->texinfo->vecs[0][3] - surf->texturemins[0];
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@ -190,7 +191,8 @@ R_AddDynamicLights_3 (msurface_t *surf)
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VectorSubtract (r_dlights[lnum].origin, currententity->origin, local);
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dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
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VectorMA (r_dlights[lnum].origin, -dist, surf->plane->normal, impact);
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VectorMultSub (r_dlights[lnum].origin, dist, surf->plane->normal,
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impact);
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i = DotProduct (impact, surf->texinfo->vecs[0]) +
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surf->texinfo->vecs[0][3] - surf->texturemins[0];
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@ -106,7 +106,7 @@ GL_DrawAliasFrameTri (vert_order_t *vo)
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qfglBegin (GL_TRIANGLES);
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do {
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qfglTexCoord2fv (tex_coord->st);
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VectorMA (ambientcolor, verts->lightdot, shadecolor, color);
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VectorMultAdd (ambientcolor, verts->lightdot, shadecolor, color);
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qfglColor4fv (color);
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qfglVertex3fv (verts->vert);
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@ -159,7 +159,7 @@ GL_DrawAliasFrameTriMulti (vert_order_t *vo)
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tex_coord++;
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// normals and vertexes come from the frame list
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VectorMA (ambientcolor, verts->lightdot, shadecolor, color);
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VectorMultAdd (ambientcolor, verts->lightdot, shadecolor, color);
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qfglColor4fv (color);
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qfglVertex3fv (verts->vert);
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@ -196,7 +196,7 @@ GL_DrawAliasFrame (vert_order_t *vo)
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order += 2;
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// normals and vertexes come from the frame list
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VectorMA (ambientcolor, verts->lightdot, shadecolor, color);
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VectorMultAdd (ambientcolor, verts->lightdot, shadecolor, color);
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qfglColor4fv (color);
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@ -272,7 +272,7 @@ GL_DrawAliasFrameMulti (vert_order_t *vo)
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order += 2;
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// normals and vertexes come from the frame list
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VectorMA (ambientcolor, verts->lightdot, shadecolor, color);
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VectorMultAdd (ambientcolor, verts->lightdot, shadecolor, color);
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qfglColor4fv (color);
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@ -637,7 +637,7 @@ R_DrawAliasModel (entity_t *e)
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d;
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if (add > 0.0)
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VectorMA (ambientcolor, add, r_dlights[lnum].color,
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VectorMultAdd (ambientcolor, add, r_dlights[lnum].color,
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ambientcolor);
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}
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}
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@ -147,21 +147,21 @@ R_DrawSpriteModel_f (entity_t *e)
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qfglColor4fv (color);
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qfglTexCoord2f (0, 1);
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VectorMA (e->origin, frame->down, up, point1);
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VectorMA (point1, frame->left, right, point);
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VectorMultAdd (e->origin, frame->down, up, point1);
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VectorMultAdd (point1, frame->left, right, point);
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qfglVertex3fv (point);
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qfglTexCoord2f (0, 0);
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VectorMA (e->origin, frame->up, up, point2);
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VectorMA (point2, frame->left, right, point);
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VectorMultAdd (e->origin, frame->up, up, point2);
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VectorMultAdd (point2, frame->left, right, point);
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qfglVertex3fv (point);
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qfglTexCoord2f (1, 0);
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VectorMA (point2, frame->right, right, point);
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VectorMultAdd (point2, frame->right, right, point);
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qfglVertex3fv (point);
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qfglTexCoord2f (1, 1);
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VectorMA (point1, frame->right, right, point);
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VectorMultAdd (point1, frame->right, right, point);
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qfglVertex3fv (point);
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qfglEnd ();
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@ -217,18 +217,18 @@ R_DrawSpriteModel_VA_f (entity_t *e)
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if (modelalpha < 255)
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qfglDepthMask (GL_FALSE);
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VectorMA (e->origin, frame->down, up, point1);
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VectorMA (point1, frame->left, right, VA[0].vertex);
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VectorMultAdd (e->origin, frame->down, up, point1);
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VectorMultAdd (point1, frame->left, right, VA[0].vertex);
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memcpy (VA[1].color, color, 4);
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VectorMA (e->origin, frame->up, up, point2);
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VectorMA (point2, frame->left, right, VA[1].vertex);
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VectorMultAdd (e->origin, frame->up, up, point2);
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VectorMultAdd (point2, frame->left, right, VA[1].vertex);
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memcpy (VA[2].color, color, 4);
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VectorMA (point2, frame->right, right, VA[2].vertex);
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VectorMultAdd (point2, frame->right, right, VA[2].vertex);
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memcpy (VA[3].color, color, 4);
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VectorMA (point1, frame->right, right, VA[3].vertex);
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VectorMultAdd (point1, frame->right, right, VA[3].vertex);
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// VA += 4;
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// vacount += 4;
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@ -509,13 +509,13 @@ R_Mirror (void)
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memcpy (r_base_world_matrix, r_world_matrix, sizeof (r_base_world_matrix));
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d = DotProduct (r_refdef.vieworg, mirror_plane->normal) -
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d = 2 * DotProduct (r_refdef.vieworg, mirror_plane->normal) -
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mirror_plane->dist;
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VectorMA (r_refdef.vieworg, -2 * d, mirror_plane->normal,
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VectorMultSub (r_refdef.vieworg, d, mirror_plane->normal,
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r_refdef.vieworg);
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d = DotProduct (vpn, mirror_plane->normal);
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VectorMA (vpn, -2 * d, mirror_plane->normal, vpn);
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d = 2 * DotProduct (vpn, mirror_plane->normal);
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VectorMultSub (vpn, d, mirror_plane->normal, vpn);
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r_refdef.viewangles[0] = -asin (vpn[2]) / M_PI * 180;
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r_refdef.viewangles[1] = atan2 (vpn[1], vpn[0]) / M_PI * 180;
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@ -194,8 +194,7 @@ real_mark_surfaces (float dist, msurface_t *surf, const vec3_t lightorigin,
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vec3_t impact;
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dist2 = dist * dist;
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dist = -dist;
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VectorMA (light->origin, dist, surf->plane->normal, impact);
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VectorMultSub (light->origin, dist, surf->plane->normal, impact);
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d = DotProduct (impact, surf->texinfo->vecs[0])
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+ surf->texinfo->vecs[0][3] - surf->texturemins[0];
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@ -383,7 +382,7 @@ calc_lighting_3 (msurface_t *surf, int ds, int dt)
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
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maps++) {
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scale = d_lightstylevalue[surf->styles[maps]] / 256.0;
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VectorMA (ambientcolor, scale, lightmap, ambientcolor);
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VectorMultAdd (ambientcolor, scale, lightmap, ambientcolor);
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lightmap += se_size;
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}
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}
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@ -547,7 +547,7 @@ CL_RelinkEntities (void)
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VectorCopy (state->msg_angles[0], ent->angles);
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ent->pose1 = ent->pose2 = -1;
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} else {
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VectorMA (state->msg_origins[1], f, delta, ent->origin);
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VectorMultAdd (state->msg_origins[1], f, delta, ent->origin);
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// interpolate the origin and angles
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for (j = 0; j < 3; j++) {
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d = state->msg_angles[0][j] - state->msg_angles[1][j];
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@ -573,7 +573,7 @@ CL_RelinkEntities (void)
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if (dl) {
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AngleVectors (ent->angles, fv, rv, uv);
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VectorMA (ent->origin, 18, fv, dl->origin);
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VectorMultAdd (ent->origin, 18, fv, dl->origin);
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dl->origin[2] += 16;
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dl->radius = 200 + (rand () & 31);
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dl->die = cl.time + 0.1;
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@ -229,7 +229,7 @@ beam_setup (beam_t *b)
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d = 0;
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while (ent_count--) {
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ent = &b->ent_list[ent_count];
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VectorMA (org, d, dist, ent->origin);
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VectorMultAdd (org, d, dist, ent->origin);
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d += 1.0;
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ent->model = b->model;
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ent->angles[0] = pitch;
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@ -494,7 +494,7 @@ CL_UpdateBeams (void)
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(*ent)->angles[1] = yaw;
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(*ent)->angles[2] = rand () % 360;
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VectorMA(org, 30, dist, org);
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VectorMultAdd(org, 30, dist, org);
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d -= 30;
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}
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}
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@ -356,8 +356,8 @@ SV_Physics_Client (edict_t *ent, int num)
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case MOVETYPE_NOCLIP:
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if (!SV_RunThink (ent))
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return;
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VectorMA (SVvector (ent, origin), sv_frametime, SVvector (ent, velocity),
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SVvector (ent, origin));
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VectorMultAdd (SVvector (ent, origin), sv_frametime,
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SVvector (ent, velocity), SVvector (ent, origin));
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break;
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default:
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@ -252,8 +252,8 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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if (VectorIsZero (SVvector (ent, velocity)))
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break;
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VectorMA (SVvector (ent, origin), time_left, SVvector (ent, velocity),
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end);
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VectorMultAdd (SVvector (ent, origin), time_left,
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SVvector (ent, velocity), end);
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trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins),
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SVvector (ent, maxs), end, false, ent);
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@ -561,10 +561,10 @@ SV_Physics_Noclip (edict_t *ent)
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if (!SV_RunThink (ent))
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return;
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VectorMA (SVvector (ent, angles), sv_frametime,
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VectorMultAdd (SVvector (ent, angles), sv_frametime,
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SVvector (ent, avelocity), SVvector (ent, angles));
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VectorMA (SVvector (ent, origin), sv_frametime, SVvector (ent, velocity),
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SVvector (ent, origin));
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VectorMultAdd (SVvector (ent, origin), sv_frametime,
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SVvector (ent, velocity), SVvector (ent, origin));
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SV_LinkEdict (ent, false);
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}
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@ -629,7 +629,7 @@ SV_Physics_Toss (edict_t *ent)
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SV_AddGravity (ent);
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// move angles
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VectorMA (SVvector (ent, angles), sv_frametime,
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VectorMultAdd (SVvector (ent, angles), sv_frametime,
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SVvector (ent, avelocity), SVvector (ent, angles));
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// move origin
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@ -887,7 +887,7 @@ PF_aim (progs_t *pr)
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// try sending a trace straight
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VectorCopy (*sv_globals.v_forward, dir);
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VectorMA (start, 2048, dir, end);
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VectorMultAdd (start, 2048, dir, end);
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tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
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if (tr.ent && SVfloat (tr.ent, takedamage) == DAMAGE_AIM
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&& (!teamplay->int_val || SVfloat (ent, team) <= 0
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@ -229,7 +229,7 @@ Cam_TryFlyby (player_state_t * self, player_state_t * player, vec3_t vec,
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vectoangles (vec, v);
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VectorCopy (v, pmove.angles);
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VectorNormalize (vec);
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VectorMA (player->origin, 800, vec, v);
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VectorMultAdd (player->origin, 800, vec, v);
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// v is endpos
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// fake a player move
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trace = Cam_DoTrace (player->origin, v);
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@ -1168,7 +1168,7 @@ CL_MuzzleFlash (void)
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else
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AngleVectors (pl->viewangles, fv, rv, uv);
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VectorMA (pl->origin, 18, fv, dl->origin);
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VectorMultAdd (pl->origin, 18, fv, dl->origin);
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dl->radius = 200 + (rand () & 31);
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dl->die = cl.time + 0.1;
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dl->minlight = 32;
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@ -232,7 +232,7 @@ beam_setup (beam_t *b)
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d = 0;
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while (ent_count--) {
|
||||
ent = &b->ent_list[ent_count];
|
||||
VectorMA (org, d, dist, ent->origin);
|
||||
VectorMultAdd (org, d, dist, ent->origin);
|
||||
d += 1.0;
|
||||
ent->model = b->model;
|
||||
ent->angles[0] = pitch;
|
||||
|
|
|
@ -133,7 +133,7 @@ PM_FlyMove (void)
|
|||
if (VectorIsZero (pmove.velocity))
|
||||
break;
|
||||
|
||||
VectorMA (pmove.origin, time_left, pmove.velocity, end);
|
||||
VectorMultAdd (pmove.origin, time_left, pmove.velocity, end);
|
||||
|
||||
trace = PM_PlayerMove (pmove.origin, end);
|
||||
|
||||
|
@ -240,7 +240,7 @@ PM_FlymodeMove (void)
|
|||
}
|
||||
PM_Accelerate (pmtmp, pmspeed, movevars.wateraccelerate);
|
||||
|
||||
VectorMA (pmove.origin, frametime, pmove.velocity, dest);
|
||||
VectorMultAdd (pmove.origin, frametime, pmove.velocity, dest);
|
||||
VectorCopy (dest, start);
|
||||
start[2] += STEPSIZE + 1;
|
||||
trace = PM_PlayerMove (start, dest);
|
||||
|
@ -472,7 +472,7 @@ PM_WaterMove (void)
|
|||
PM_Accelerate (wishdir, wishspeed, movevars.wateraccelerate);
|
||||
|
||||
// assume it is a stair or a slope, so press down from stepheight above
|
||||
VectorMA (pmove.origin, frametime, pmove.velocity, dest);
|
||||
VectorMultAdd (pmove.origin, frametime, pmove.velocity, dest);
|
||||
VectorCopy (dest, start);
|
||||
start[2] += STEPSIZE + 1;
|
||||
trace = PM_PlayerMove (start, dest);
|
||||
|
@ -667,7 +667,7 @@ CheckWaterJump (void)
|
|||
flatforward[2] = 0;
|
||||
VectorNormalize (flatforward);
|
||||
|
||||
VectorMA (pmove.origin, 24, flatforward, spot);
|
||||
VectorMultAdd (pmove.origin, 24, flatforward, spot);
|
||||
spot[2] += 8;
|
||||
cont = PM_PointContents (spot);
|
||||
if (cont != CONTENTS_SOLID)
|
||||
|
@ -784,7 +784,7 @@ SpectatorMove (void)
|
|||
pmove.velocity[i] += accelspeed * wishdir[i];
|
||||
|
||||
// move
|
||||
VectorMA (pmove.origin, frametime, pmove.velocity, pmove.origin);
|
||||
VectorMultAdd (pmove.origin, frametime, pmove.velocity, pmove.origin);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -255,8 +255,8 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
|
|||
if (VectorIsZero (SVvector (ent, velocity)))
|
||||
break;
|
||||
|
||||
VectorMA (SVvector (ent, origin), time_left, SVvector (ent, velocity),
|
||||
end);
|
||||
VectorMultAdd (SVvector (ent, origin), time_left,
|
||||
SVvector (ent, velocity), end);
|
||||
|
||||
trace = SV_Move (SVvector (ent, origin), SVvector (ent, mins),
|
||||
SVvector (ent, maxs), end, false, ent);
|
||||
|
@ -578,10 +578,10 @@ SV_Physics_Noclip (edict_t *ent)
|
|||
if (!SV_RunThink (ent))
|
||||
return;
|
||||
|
||||
VectorMA (SVvector (ent, angles), sv_frametime,
|
||||
VectorMultAdd (SVvector (ent, angles), sv_frametime,
|
||||
SVvector (ent, avelocity), SVvector (ent, angles));
|
||||
VectorMA (SVvector (ent, origin), sv_frametime, SVvector (ent, velocity),
|
||||
SVvector (ent, origin));
|
||||
VectorMultAdd (SVvector (ent, origin), sv_frametime,
|
||||
SVvector (ent, velocity), SVvector (ent, origin));
|
||||
|
||||
SV_LinkEdict (ent, false);
|
||||
}
|
||||
|
@ -649,7 +649,7 @@ SV_Physics_Toss (edict_t *ent)
|
|||
SV_AddGravity (ent);
|
||||
|
||||
// move angles
|
||||
VectorMA (SVvector (ent, angles), sv_frametime,
|
||||
VectorMultAdd (SVvector (ent, angles), sv_frametime,
|
||||
SVvector (ent, avelocity), SVvector (ent, angles));
|
||||
|
||||
// move origin
|
||||
|
|
|
@ -919,7 +919,7 @@ PF_aim (progs_t *pr)
|
|||
|
||||
// try sending a trace straight
|
||||
VectorCopy (*sv_globals.v_forward, dir);
|
||||
VectorMA (start, 2048, dir, end);
|
||||
VectorMultAdd (start, 2048, dir, end);
|
||||
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
|
||||
if (tr.ent && SVfloat (tr.ent, takedamage) == DAMAGE_AIM
|
||||
&& (!teamplay->int_val || SVfloat (ent, team) <= 0
|
||||
|
|
|
@ -98,7 +98,7 @@ BaseWindingForPlane (plane_t *p)
|
|||
}
|
||||
|
||||
v = DotProduct (vup, p->normal);
|
||||
VectorMA (vup, -v, p->normal, vup);
|
||||
VectorMultSub (vup, v, p->normal, vup);
|
||||
_VectorNormalize (vup);
|
||||
|
||||
VectorScale (p->normal, p->dist, org);
|
||||
|
|
|
@ -141,7 +141,7 @@ FindEdge (vec3_t p1, vec3_t p2, vec_t *t1, vec_t *t2)
|
|||
*t1 = DotProduct (p1, dir);
|
||||
*t2 = DotProduct (p2, dir);
|
||||
|
||||
VectorMA (p1, -*t1, dir, origin);
|
||||
VectorMultSub (p1, *t1, dir, origin);
|
||||
|
||||
if (*t1 > *t2) {
|
||||
temp = *t1;
|
||||
|
@ -358,7 +358,7 @@ FixFaceEdges (face_t *f)
|
|||
for (k = superface->numpoints; k > j; k--) {
|
||||
VectorCopy (superface->pts[k - 1], superface->pts[k]);
|
||||
}
|
||||
VectorMA (w->origin, v->t, w->dir, superface->pts[j]);
|
||||
VectorMultAdd (w->origin, v->t, w->dir, superface->pts[j]);
|
||||
superface->numpoints++;
|
||||
goto restart;
|
||||
}
|
||||
|
|
|
@ -177,7 +177,7 @@ CalcFaceVectors (lightinfo_t *l)
|
|||
len = VectorLength (l->worldtotex[i]);
|
||||
dist = DotProduct (l->worldtotex[i], l->facenormal);
|
||||
dist *= distscale;
|
||||
VectorMA (l->worldtotex[i], -dist, texnormal, l->textoworld[i]);
|
||||
VectorMultSub (l->worldtotex[i], dist, texnormal, l->textoworld[i]);
|
||||
VectorScale (l->textoworld[i], (1 / len) * (1 / len),
|
||||
l->textoworld[i]);
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ CalcFaceVectors (lightinfo_t *l)
|
|||
// project back to the face plane
|
||||
dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1;
|
||||
dist *= distscale;
|
||||
VectorMA (l->texorg, -dist, texnormal, l->texorg);
|
||||
VectorMultSub (l->texorg, dist, texnormal, l->texorg);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -330,7 +330,7 @@ CalcPoints (lightinfo_t *l)
|
|||
// move surf 8 pixels towards the center
|
||||
VectorSubtract (facemid, surf, move);
|
||||
_VectorNormalize (move);
|
||||
VectorMA (surf, 8, move, surf);
|
||||
VectorMultAdd (surf, 8, move, surf);
|
||||
}
|
||||
if (i == 2)
|
||||
c_bad++;
|
||||
|
|
Loading…
Reference in a new issue