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Send ALL of the model's verts to GL.
Triangles have 3 vertices, not one :P
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@ -227,7 +227,7 @@ R_DrawAlias (void)
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qfglVertexAttribPointer (quake_mdl.stn.location, 3, GL_SHORT,
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0, sizeof (aliasvrt_t),
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pose + field_offset (aliasvrt_t, stn));
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qfglDrawElements (GL_TRIANGLES, hdr->mdl.numtris, GL_UNSIGNED_SHORT, 0);
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qfglDrawElements (GL_TRIANGLES, 3 * hdr->mdl.numtris, GL_UNSIGNED_SHORT, 0);
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#else
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qfglVertexAttribPointer (quake_mdl.vertex.location, 3, GL_UNSIGNED_BYTE,
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0, sizeof (aliasvrt_t),
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