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Hipnotic/Rogue weapon mask comments and cleanup.
This too has been sitting around for a while. Taken from fitzquake.
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2 changed files with 9 additions and 1 deletions
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@ -792,6 +792,7 @@ CL_ParseClientdata (void)
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Sbar_Changed ();
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Sbar_Changed ();
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}
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}
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} else {
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} else {
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// hipnotic/rogue weapon "bit field" (stupid idea)
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if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
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if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
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cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
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cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
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Sbar_Changed ();
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Sbar_Changed ();
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@ -747,8 +747,15 @@ SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
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if (standard_quake) {
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if (standard_quake) {
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MSG_WriteByte (msg, SVfloat (ent, weapon));
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MSG_WriteByte (msg, SVfloat (ent, weapon));
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} else {
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} else {
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// NOTE: this is abysmally stupid. weapon is being treated as a
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// radio button style bit mask, limiting the available weapons to
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// 32. Sure, that's a lot of weapons, but still...
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//
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// Send the index of the lowest order set bit.
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unsigned weapon;
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weapon = (unsigned) SVfloat (ent, weapon);
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for (i = 0; i < 32; i++) {
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for (i = 0; i < 32; i++) {
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if (((int) SVfloat (ent, weapon)) & (1 << i)) {
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if (weapon & (1 << i)) {
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MSG_WriteByte (msg, i);
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MSG_WriteByte (msg, i);
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break;
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break;
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}
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}
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