Code style, people. Love it or leave it!

This commit is contained in:
Ragnvald Maartmann-Moe IV 2003-03-21 21:25:44 +00:00
parent 16eac174e6
commit 5fb8aa07f3
26 changed files with 400 additions and 414 deletions

View file

@ -519,7 +519,7 @@ CL_LinkPacketEntities (void)
(*ent)->angles[1] = anglemod (100 * cl.time);
(*ent)->angles[2] = 0;
} else {
VectorCopy(s1->angles, (*ent)->angles);
VectorCopy (s1->angles, (*ent)->angles);
}
// add automatic particle trails
@ -682,10 +682,10 @@ CL_ParsePlayerinfo (void)
cls.findtrack = false;
}
memcpy(state, prevstate, sizeof(player_state_t));
memcpy (state, prevstate, sizeof (player_state_t));
flags = MSG_ReadShort (net_message);
state->flags = TranslateFlags(flags);
state->flags = TranslateFlags (flags);
state->messagenum = cl.parsecount;
state->command.msec = 0;
state->frame = MSG_ReadByte (net_message);
@ -1076,7 +1076,7 @@ CL_SetUpPlayerPrediction (qboolean dopred)
CL_SetSolid
Builds all the pmove physents for the current frame
Note that CL_SetUpPlayerPrediction() must be called first!
Note that CL_SetUpPlayerPrediction () must be called first!
pmove must be setup with world and solid entity hulls before calling
(via CL_PredictMove)
*/