mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-30 00:10:40 +00:00
Code style, people. Love it or leave it!
This commit is contained in:
parent
16eac174e6
commit
5fb8aa07f3
26 changed files with 400 additions and 414 deletions
|
@ -519,7 +519,7 @@ CL_LinkPacketEntities (void)
|
|||
(*ent)->angles[1] = anglemod (100 * cl.time);
|
||||
(*ent)->angles[2] = 0;
|
||||
} else {
|
||||
VectorCopy(s1->angles, (*ent)->angles);
|
||||
VectorCopy (s1->angles, (*ent)->angles);
|
||||
}
|
||||
|
||||
// add automatic particle trails
|
||||
|
@ -682,10 +682,10 @@ CL_ParsePlayerinfo (void)
|
|||
cls.findtrack = false;
|
||||
}
|
||||
|
||||
memcpy(state, prevstate, sizeof(player_state_t));
|
||||
memcpy (state, prevstate, sizeof (player_state_t));
|
||||
|
||||
flags = MSG_ReadShort (net_message);
|
||||
state->flags = TranslateFlags(flags);
|
||||
state->flags = TranslateFlags (flags);
|
||||
state->messagenum = cl.parsecount;
|
||||
state->command.msec = 0;
|
||||
state->frame = MSG_ReadByte (net_message);
|
||||
|
@ -1076,7 +1076,7 @@ CL_SetUpPlayerPrediction (qboolean dopred)
|
|||
CL_SetSolid
|
||||
|
||||
Builds all the pmove physents for the current frame
|
||||
Note that CL_SetUpPlayerPrediction() must be called first!
|
||||
Note that CL_SetUpPlayerPrediction () must be called first!
|
||||
pmove must be setup with world and solid entity hulls before calling
|
||||
(via CL_PredictMove)
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue