send server client info to the clients

This commit is contained in:
Bill Currie 2003-08-18 06:26:09 +00:00
parent aa712c0169
commit 5d14abb354

View file

@ -410,7 +410,7 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
for (j = 0, cl = svs.clients, dcl = demo_frame->clients; j < MAX_CLIENTS; for (j = 0, cl = svs.clients, dcl = demo_frame->clients; j < MAX_CLIENTS;
j++, cl++, dcl++) { j++, cl++, dcl++) {
if (cl->state != cs_spawned) if (cl->state != cs_spawned && cl->state != cs_server)
continue; continue;
ent = cl->edict; ent = cl->edict;