mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
Update NEWS with some more stuff, and easier-to-read layout.
This commit is contained in:
parent
75c7119cd8
commit
5b113e865f
1 changed files with 122 additions and 75 deletions
183
NEWS
183
NEWS
|
@ -1,81 +1,128 @@
|
|||
NEWS for the QuakeForge project
|
||||
-------------------------------
|
||||
|
||||
changes from 0.3.0
|
||||
Changes from 0.3.0
|
||||
|
||||
o progs engine re-write
|
||||
o fully modular. mod/server independent allowing for standalone
|
||||
quakec interpreter and client-side quakec.
|
||||
o no longer dependent on progdefs.h (causes problems with quakec
|
||||
compilers that strip def names but those progs can be fixed using
|
||||
qfdefs)
|
||||
o new opcodes and types for version 0.fff.002 progs (version 6 still
|
||||
supported)
|
||||
o better dynamic string handling with garbage collected strings
|
||||
o Objective-C style object oriented runtime (incomplete but functional)
|
||||
o runtime linking of builtin functions whose builtin number is 0 ( = #0
|
||||
in qfcc (should work with any qcc derived compiler))
|
||||
o basic debug symbol support (only for qfcc generated progs) including
|
||||
source lines.
|
||||
o ".self" prefered over "self" for the self entity
|
||||
o ".this" field support for object oriented entities
|
||||
o qfcc: QuakeForge version of qcc. generally rewritten
|
||||
o use QF utils lib for general ustility functions (hash tables, file
|
||||
access (incomplete), pak files)
|
||||
o use QF gamecode lib for progs info (opcode tables, enums, types, etc)
|
||||
o yacc and lexx (using gnu bison and flex) based parser
|
||||
o proper temp def handling drasticly reducing the number of global
|
||||
defs needed for large progs
|
||||
o make all functions use the same block of defs for their locals (this
|
||||
is compatable with all known server variants) further reducing the
|
||||
number of global defs needed for local varaibles (now down to the
|
||||
largest function rather than the sum of all functions).
|
||||
o string operators (+ <= < > >=). requires 0.fff.002 progs
|
||||
o integer, pointer, array, struct and union types (0.fff.002)
|
||||
o Objective-C style object oriented programming support (Objective-QC or
|
||||
Ruamoko:). Use @self (entity ".self"; interally) for touch/think/etc
|
||||
functions and @this (.id ".this"; internaly ) for builtin OO support
|
||||
for touch/think/etc. "entity self;" will still work so long as @self
|
||||
is never seen.
|
||||
o nested/chained function calls work properly.
|
||||
o simple expressions (eg a = b + c;) compile to a single opcode rather
|
||||
than two and avoid using a temporary def.
|
||||
o C-style for loops
|
||||
o local var initialition (eg local float foo = 0.1;)
|
||||
o uninitialized variable detection
|
||||
o unused variable detection
|
||||
o vararg functions (ie, can write qc functions using ...: @argc and
|
||||
@argv to access the parameters passed through ...).
|
||||
o IMPORTANT: evaluation of "!foo & bar" changed from "!(foo & bar)" to
|
||||
"(!foo) & bar" which is more correct but incompatable with qfcc. A
|
||||
warning will be generated for the former unless --traditional is used
|
||||
on the command line and then a notice will be generated and the old
|
||||
evaluation used (ie, all is not lost:)
|
||||
o Uses cpp to pre-process the files
|
||||
o can generate/link object files (.qfo files)
|
||||
o library file support (.qfo files in a .pak file)
|
||||
o strict type checking
|
||||
o Progs engine enhancements.
|
||||
* Fully modular. Mod/Server-independant, allowing for
|
||||
stand-alone QuakeC interpreter and client-side code.
|
||||
* The engine is no longer dependent on progdefs.h. This makes
|
||||
QuakeForge have trouble with QuakeC compilers that strip
|
||||
symbol names -- but those can be repaired using the new
|
||||
"qfdefs" tool.
|
||||
* New basic types, and instructions for using them, for version
|
||||
0.fff.002 progs (Quake's Version 6 is still supported).
|
||||
* Better dynamic string handling. Dynamic strings are
|
||||
garbage-collected.
|
||||
* Object-oriented runtime system, in the style of Objective-C.
|
||||
* Runtime fixups of built-in functions whose builtin number is
|
||||
zero. If a built-in function is available to the engine, with
|
||||
the same name given in the source code (i.e.
|
||||
"void (void) coredump = #0;"), the engine will set the value
|
||||
to the actual number used by the engine.
|
||||
* Debugging support (needs compiler support, which qfcc
|
||||
provides), including line-number information. Can display the
|
||||
line of text in the source on which an error occurred, if the
|
||||
new Cvar "pr_source_path" is set correctly.
|
||||
* Instruction-level code dumps are now formatted in an
|
||||
easier-to-read "assembly-code" format.
|
||||
|
||||
o Enhanced console scripting - GIB
|
||||
o New language derived from the quake console.
|
||||
o Functions with arguments and return values.
|
||||
o Looping (while, for) and branching (if) commands.
|
||||
o Local and global variables as well as access to cvars.
|
||||
o QuakeForge Code Compiler, qfcc -- a replacement for qcc.
|
||||
* Uses libQFutil for general utility functions such as hash
|
||||
tables, file access (incomplete), and pak files.
|
||||
* Uses libQFgamecode for progs information, such as opcode
|
||||
tables, enums, types, etc.)
|
||||
* Uses a lex/yacc (actually, Flex and Bison) scanner/parser
|
||||
architecture, like a "real" compiler does.
|
||||
* Drastically reduces the number of global defs needed for
|
||||
a given progs, by reusing temporary globals when possible.
|
||||
* All functions use the same block of defs for their local
|
||||
variables (compatible with all known servers), which further
|
||||
reduces the number of global defs needed.
|
||||
* Nested/chained function calls work properly.
|
||||
* Simple expressions, such as "a = b + c", compile to a single
|
||||
instruction instead of two, and do not use a temporary
|
||||
variable.
|
||||
* Local variables can be initialized to known values, as in
|
||||
"local float foo = 0.1;".
|
||||
* Uses the C preprocessor, so header files are now possible and
|
||||
useful.
|
||||
* The compiler checks for uninitialized and unused variables in
|
||||
functions, to help in finding errors.
|
||||
* The compiler can generate and use object files, for separate
|
||||
compilation (you don't have to compile all of your source all
|
||||
the time, only the parts that have changed). Normally, object
|
||||
files have a .qfo extension.
|
||||
* The compiler can link libraries, which are implemented as .qfo
|
||||
files inside pak archives.
|
||||
* The compiler implements stricter type checking, to assist in
|
||||
finding and fixing code errors.
|
||||
* The C language's "for", "do...while", and "switch" control
|
||||
structures have been adopted to provide a richer set of
|
||||
structures for programmers to use.
|
||||
* Additional functionality is given for progs that are to be
|
||||
used with QuakeForge's more advanced progs engine:
|
||||
|
||||
x IMPORTANT:
|
||||
The order of operations is slightly different in "native"
|
||||
mode. The evaluation of "!foo & bar" is no longer
|
||||
"!(foo & bar)", but rather "(!foo) & bar". The new order of
|
||||
operations rules is more correct, but is different from how
|
||||
QCC evaluated. If you give the --traditional switch to
|
||||
qfcc's command-line, the old behavior is used.
|
||||
x The compiler now allows you to create your own functions
|
||||
that can accept a variable number of arguments, using the
|
||||
special "..." notation. The special constants "@argc" and
|
||||
"@argv" help with this. @argc contains the number of
|
||||
arguments, and @argv contains a list of those arguments. The
|
||||
handling of this is an improvement on C's vararg function
|
||||
handling, in our opinion, made possible by how the Quake
|
||||
system works.
|
||||
x New basic types: integer, pointer, enum, and id.
|
||||
x You can create new complex types, like arrays, structures,
|
||||
and unions, and allocate them at runtime.
|
||||
x String operators. You can add strings together to
|
||||
concatenate them, and you can compare their contents using
|
||||
the <=, <, >, >= operators.
|
||||
x The integer type has the full array of C operations
|
||||
available to it.
|
||||
x QFCC and QuakeForge now contain an object-oriented
|
||||
programming system, in the style of Objective-C and
|
||||
Smalltalk. It's *very* powerful, and can be used to create
|
||||
lots of interesting new things with rather little effort. If
|
||||
you don't wish to use the new system, you can safely ignore
|
||||
it with no danger to your code. :)
|
||||
x Special support for using the "self" special variable inside
|
||||
OO methods as well as the entity of the same name. If you
|
||||
use OO support for entities and want to assign a method as a
|
||||
touch/think/etc. function, "self" always refers to the
|
||||
object that "owns" the method being executed. The special
|
||||
variable "@self" was created to refer to the self entity.
|
||||
"@this" refers to the object.
|
||||
|
||||
o Enhanced console scripting - GIB (GIB Isn't Bash)
|
||||
* New language derived from the quake console.
|
||||
* Functions with arguments and return values.
|
||||
* Looping (while, for) and branching (if) commands.
|
||||
* Local and global variables as well as access to cvars.
|
||||
Supports Python-like slicing of variables.
|
||||
o A basic math interpreter that respects order of operations
|
||||
* A basic math interpreter that respects order of operations
|
||||
and provides most arithmetic and logic operators.
|
||||
o Non-preemptive threading and callbacks to GIB functions in
|
||||
* Non-preemptive threading and callbacks to GIB functions in
|
||||
response to game events (limited but functional at the moment)
|
||||
o File reading, writing, and searching.
|
||||
o Integrates with console -- GIB functions can be exported as
|
||||
* File reading, writing, and searching.
|
||||
* Integrates with console -- GIB functions can be exported as
|
||||
console commands to be used at the console or in binds.
|
||||
o See gib.html in doc for more information.
|
||||
* See gib.html in doc for more information.
|
||||
|
||||
o Enhanced time cheat (speed cheat) protection
|
||||
o Speed cheat only works for a split second before protection
|
||||
o Enhanced time cheat ("speed cheat") protection
|
||||
* Time cheats only work for a split-second before protection
|
||||
kicks in.
|
||||
o Players moving at the wrong speed are sped up/slowed down to
|
||||
* Players moving with wrong timings are sped up/slowed down to
|
||||
the correct speed.
|
||||
o Delay before protection activates means that lag and normal
|
||||
* Delay before protection activates means that lag and normal
|
||||
network latency won't affect protection.
|
||||
o People who aren't really trying to cheat won't be kicked :)
|
||||
* People who aren't really trying to cheat won't be kicked :)
|
||||
|
||||
o Rendering enhancements
|
||||
* TBD
|
||||
|
|
Loading…
Reference in a new issue