Fix a bunch of state leaks that made multitextured fullbrights smear the world.

Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
This commit is contained in:
Ragnvald Maartmann-Moe IV 2004-02-21 05:36:19 +00:00
parent 6e6df349e4
commit 5157f668ad
5 changed files with 141 additions and 96 deletions

View file

@ -37,7 +37,7 @@ void GL_BuildLightmaps (struct model_s **models, int num_models);
void R_DrawBrushModel (struct entity_s *e); void R_DrawBrushModel (struct entity_s *e);
void R_DrawWorld (void); void R_DrawWorld (void);
void R_RenderBrushPoly (msurface_t *fa); inline void R_RenderBrushPoly (msurface_t *fa, texture_t *tex);
void EmitWaterPolys (msurface_t *fa); void EmitWaterPolys (msurface_t *fa);

View file

@ -729,9 +729,9 @@ R_DrawAliasModel (entity_t *e)
qfglBindTexture (GL_TEXTURE_2D, texture); qfglBindTexture (GL_TEXTURE_2D, texture);
qglActiveTexture (gl_mtex_enum + 1); qglActiveTexture (gl_mtex_enum + 1);
qfglBindTexture (GL_TEXTURE_2D, fb_texture);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
qfglEnable (GL_TEXTURE_2D); qfglEnable (GL_TEXTURE_2D);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
qfglBindTexture (GL_TEXTURE_2D, fb_texture);
// do the heavy lifting // do the heavy lifting
if (vo->tex_coord) if (vo->tex_coord)
@ -775,8 +775,9 @@ R_DrawAliasModel (entity_t *e)
qfglDepthMask (GL_TRUE); qfglDepthMask (GL_TRUE);
qfglEnable (GL_TEXTURE_2D); qfglEnable (GL_TEXTURE_2D);
qfglPopMatrix (); qfglPopMatrix ();
} else if (modelalpha < 1.0) } else if (modelalpha < 1.0) {
qfglDepthMask (GL_TRUE); qfglDepthMask (GL_TRUE);
}
Cache_Release (&e->model->cache); Cache_Release (&e->model->cache);
} }

View file

@ -271,12 +271,28 @@ R_DrawEntitiesOnList (void)
R_DrawAliasModel (currententity); R_DrawAliasModel (currententity);
} }
qfglColor3ubv (color_white);
if (tess) if (tess)
qfglDisable (GL_PN_TRIANGLES_ATI); qfglDisable (GL_PN_TRIANGLES_ATI);
if (gl_affinemodels->int_val) if (gl_affinemodels->int_val)
qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE); qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
if (gl_mtex_active) { // FIXME: Ugly, but faster than cleaning up in every
// R_DrawAliasModel()!
qfglColor4ubv (color_white);
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
if (gl_combine_capable && gl_doublebright->int_val) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglDisable (GL_TEXTURE_2D);
qglActiveTexture (gl_mtex_enum + 0);
}
qfglColor3ubv (color_white);
qfglEnable (GL_ALPHA_TEST); qfglEnable (GL_ALPHA_TEST);
if (gl_va_capable) if (gl_va_capable)
qfglInterleavedArrays (GL_T2F_C4UB_V3F, 0, spriteVertexArray); qfglInterleavedArrays (GL_T2F_C4UB_V3F, 0, spriteVertexArray);
@ -305,11 +321,28 @@ R_DrawViewModel (void)
qfglDepthRange (gldepthmin, gldepthmin + 0.3 * (gldepthmax - gldepthmin)); qfglDepthRange (gldepthmin, gldepthmin + 0.3 * (gldepthmax - gldepthmin));
if (gl_affinemodels->int_val) if (gl_affinemodels->int_val)
qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
R_DrawAliasModel (currententity); R_DrawAliasModel (currententity);
qfglColor3ubv (color_white);
if (gl_mtex_active) { // FIXME: Ugly, but faster than cleaning up in every
// R_DrawAliasModel()!
qfglColor4ubv (color_white);
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
if (gl_combine_capable && gl_doublebright->int_val) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglDisable (GL_TEXTURE_2D);
qglActiveTexture (gl_mtex_enum + 0);
}
if (gl_affinemodels->int_val) if (gl_affinemodels->int_val)
qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE); qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
qfglDepthRange (gldepthmin, gldepthmax); qfglDepthRange (gldepthmin, gldepthmax);
qfglColor3ubv (color_white);
} }
static inline int static inline int
@ -556,19 +589,22 @@ R_Mirror (void)
s = r_worldentity.model->textures[mirrortexturenum]->texturechain; s = r_worldentity.model->textures[mirrortexturenum]->texturechain;
for (; s; s = s->texturechain) { for (; s; s = s->texturechain) {
texture_t *tex; texture_t *tex;
if (!s->texinfo->texture->anim_total) if (!s->texinfo->texture->anim_total)
tex = s->texinfo->texture; tex = s->texinfo->texture;
else else
tex = R_TextureAnimation (s); tex = R_TextureAnimation (s);
// FIXME: if this is needed, then include header for fullbright_polys // FIXME: Needs to set the texture, the tmu, and include the header, and then
// if ( tex->gl_fb_texturenum > 0) { // clean up afterwards.
// if (tex->gl_fb_texturenum && gl_mtex_fullbright
// && gl_fb_models->int_val) {
// s->polys->fb_chain = fullbright_polys[tex->gl_fb_texturenum]; // s->polys->fb_chain = fullbright_polys[tex->gl_fb_texturenum];
// fullbright_polys[tex->gl_fb_texturenum] = s->polys; // fullbright_polys[tex->gl_fb_texturenum] = s->polys;
// } // }
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum); qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
R_RenderBrushPoly (s); R_RenderBrushPoly (s, tex);
} }
r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL; r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL;
qfglColor3ubv (color_white); qfglColor3ubv (color_white);

View file

@ -145,10 +145,10 @@ R_RenderFullbrights (void)
} }
inline void inline void
R_RenderBrushPoly (msurface_t *fa) R_RenderBrushPoly (msurface_t *fa, texture_t *tex)
{ {
float *v; float *v;
int i; int i;
c_brush_polys++; c_brush_polys++;
@ -156,14 +156,20 @@ R_RenderBrushPoly (msurface_t *fa)
v = fa->polys->verts[0]; v = fa->polys->verts[0];
if (gl_mtex_active) { if (gl_mtex_active) {
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) { if (tex->gl_fb_texturenum && gl_mtex_fullbright
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]); && gl_fb_bmodels->int_val) {
qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]); for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
if (gl_mtex_fullbright) qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
qglMultiTexCoord2fv (gl_mtex_enum + 2, &v[3]); qglMultiTexCoord2fv (gl_mtex_enum + 2, &v[3]);
qfglVertex3fv (v);
qfglVertex3fv (v); }
} else {
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
qfglVertex3fv (v);
}
} }
} else { } else {
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) { for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
@ -261,24 +267,11 @@ DrawTextureChains (void)
texture_t *tex; texture_t *tex;
if (gl_mtex_active) { if (gl_mtex_active) {
// Fullbrights
if (gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
}
// Lightmaps // Lightmaps
qglActiveTexture (gl_mtex_enum +1); qglActiveTexture (gl_mtex_enum + 1);
if (gl_combine_capable && gl_doublebright->int_val) { qfglEnable (GL_TEXTURE_2D);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglEnable (GL_TEXTURE_2D); // I hope this can go here...
// Base texture // Base Texture
qglActiveTexture (gl_mtex_enum + 0); qglActiveTexture (gl_mtex_enum + 0);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
} else { } else {
@ -290,36 +283,36 @@ DrawTextureChains (void)
if (!tex) if (!tex)
continue; continue;
if (gl_mtex_active)
qglActiveTexture (gl_mtex_enum + 0);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
if (gl_mtex_fullbright && gl_fb_bmodels->int_val
&& tex->gl_fb_texturenum) {
qglActiveTexture (gl_mtex_enum + 2);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
qfglEnable (GL_TEXTURE_2D);
}
if (gl_mtex_active) { if (gl_mtex_active) {
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
if (tex->gl_fb_texturenum && gl_mtex_fullbright
&& gl_fb_bmodels->int_val) {
qglActiveTexture (gl_mtex_enum + 2);
qfglEnable (GL_TEXTURE_2D);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
}
qglActiveTexture (gl_mtex_enum + 1); qglActiveTexture (gl_mtex_enum + 1);
for (s = tex->texturechain; s; s = s->texturechain) { for (s = tex->texturechain; s; s = s->texturechain) {
qfglBindTexture (GL_TEXTURE_2D, lightmap_textures + qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
s->lightmaptexturenum); s->lightmaptexturenum);
R_RenderBrushPoly (s); R_RenderBrushPoly (s, tex);
} }
} else {
for (s = tex->texturechain; s; s = s->texturechain)
R_RenderBrushPoly (s);
}
if (gl_mtex_fullbright && gl_fb_bmodels->int_val if (tex->gl_fb_texturenum && gl_mtex_fullbright
&& tex->gl_fb_texturenum) { && gl_fb_bmodels->int_val) {
qglActiveTexture (gl_mtex_enum + 2); qglActiveTexture (gl_mtex_enum + 2);
qfglDisable (GL_TEXTURE_2D); qfglDisable (GL_TEXTURE_2D);
}
qglActiveTexture (gl_mtex_enum + 0);
} else {
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
for (s = tex->texturechain; s; s = s->texturechain)
R_RenderBrushPoly (s, tex);
} }
tex->texturechain = NULL; tex->texturechain = NULL;
@ -336,7 +329,7 @@ DrawTextureChains (void)
qglActiveTexture (gl_mtex_enum + 1); qglActiveTexture (gl_mtex_enum + 1);
qfglDisable (GL_TEXTURE_2D); qfglDisable (GL_TEXTURE_2D);
// Rest mode for default TMU // Reset mode for default TMU
qglActiveTexture (gl_mtex_enum + 0); qglActiveTexture (gl_mtex_enum + 0);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} }
@ -429,24 +422,6 @@ R_DrawBrushModel (entity_t *e)
R_CalcLightmaps (); R_CalcLightmaps ();
psurf = &model->surfaces[model->firstmodelsurface]; psurf = &model->surfaces[model->firstmodelsurface];
// Fullbrights
if (gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
}
// Lightmaps
qglActiveTexture (gl_mtex_enum + 1);
if (gl_doublebright->int_val && gl_combine_capable) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglEnable (GL_TEXTURE_2D);
// Regular texture (DON'T GL_REPLACE!)
qglActiveTexture (gl_mtex_enum + 0); qglActiveTexture (gl_mtex_enum + 0);
} else { } else {
psurf = &model->surfaces[model->firstmodelsurface]; psurf = &model->surfaces[model->firstmodelsurface];
@ -488,38 +463,45 @@ R_DrawBrushModel (entity_t *e)
else else
tex = R_TextureAnimation (psurf); tex = R_TextureAnimation (psurf);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
qfglColor4fv (color); qfglColor4fv (color);
if (gl_fb_bmodels->int_val && gl_mtex_fullbright
&& tex->gl_fb_texturenum > 0) {
qglActiveTexture (gl_mtex_enum + 2);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
qfglEnable (GL_TEXTURE_2D);
}
if (gl_mtex_active) { if (gl_mtex_active) {
if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
&& gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglEnable (GL_TEXTURE_2D);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
}
qglActiveTexture (gl_mtex_enum + 1); qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
qfglBindTexture (GL_TEXTURE_2D, lightmap_textures + qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
psurf->lightmaptexturenum); psurf->lightmaptexturenum);
qglActiveTexture (gl_mtex_enum + 0);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
} else {
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
} }
R_RenderBrushPoly (psurf); R_RenderBrushPoly (psurf, tex);
if (gl_fb_bmodels->int_val && gl_mtex_fullbright
&& tex->gl_fb_texturenum > 0) {
qglActiveTexture (gl_mtex_enum + 2);
qfglDisable (GL_TEXTURE_2D);
}
if (gl_mtex_active) { if (gl_mtex_active) {
if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
&& gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglDisable (GL_TEXTURE_2D);
}
qglActiveTexture (gl_mtex_enum + 1);
qfglDisable (GL_TEXTURE_2D);
qglActiveTexture (gl_mtex_enum + 0); qglActiveTexture (gl_mtex_enum + 0);
} }
qfglColor3ubv (color_white); qfglColor3ubv (color_white);
if (tex->gl_fb_texturenum > 0 && gl_fb_bmodels->int_val if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
&& !gl_mtex_fullbright) { && !gl_mtex_fullbright) {
psurf->polys->fb_chain = psurf->polys->fb_chain =
fullbright_polys[tex->gl_fb_texturenum]; fullbright_polys[tex->gl_fb_texturenum];
@ -533,7 +515,9 @@ R_DrawBrushModel (entity_t *e)
// Go away, lightmap // Go away, lightmap
qglActiveTexture (gl_mtex_enum + 1); qglActiveTexture (gl_mtex_enum + 1);
qfglDisable (GL_TEXTURE_2D); qfglDisable (GL_TEXTURE_2D);
qglActiveTexture (gl_mtex_enum + 0); qglActiveTexture (gl_mtex_enum + 0);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} else { } else {
R_CalcAndBlendLightmaps (); R_CalcAndBlendLightmaps ();
} }
@ -597,7 +581,7 @@ visit_node (mnode_t *node, int side)
tex = surf->texinfo->texture; tex = surf->texinfo->texture;
else else
tex = R_TextureAnimation (surf); tex = R_TextureAnimation (surf);
if (tex->gl_fb_texturenum > 0) { if (tex->gl_fb_texturenum) {
surf->polys->fb_chain = fullbright_polys[tex->gl_fb_texturenum]; surf->polys->fb_chain = fullbright_polys[tex->gl_fb_texturenum];
fullbright_polys[tex->gl_fb_texturenum] = surf->polys; fullbright_polys[tex->gl_fb_texturenum] = surf->polys;
} }

View file

@ -416,7 +416,6 @@ GL_Init_Common (void)
qfglEnable (GL_BLEND); qfglEnable (GL_BLEND);
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
CheckMultiTextureExtensions (); CheckMultiTextureExtensions ();
@ -424,6 +423,31 @@ GL_Init_Common (void)
CheckTruFormExtensions (); CheckTruFormExtensions ();
GL_Common_Init_Cvars (); GL_Common_Init_Cvars ();
CheckVertexArraySize (); CheckVertexArraySize ();
if (gl_mtex_active) {
// Fullbrights
if (gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglEnable (GL_TEXTURE_2D);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
qfglDisable (GL_TEXTURE_2D);
}
// Lightmaps
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
if (gl_combine_capable && gl_doublebright->int_val) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglDisable (GL_TEXTURE_2D);
// Base Texture
qglActiveTexture (gl_mtex_enum + 0);
}
} }
void void