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https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-29 16:01:44 +00:00
take the hull/line fixes to the server internals and re-merge world.c for
nq and qw. This fixes the corner sticking for everything.
This commit is contained in:
parent
7cad26038e
commit
4eebbb8ae6
3 changed files with 92 additions and 128 deletions
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@ -43,6 +43,7 @@ static const char rcsid[] =
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#include "QF/console.h"
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#include "QF/crc.h"
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#include "compat.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "world.h"
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@ -414,8 +415,8 @@ int
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SV_HullPointContents (hull_t *hull, int num, vec3_t p)
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{
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dclipnode_t *node;
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float d;
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mplane_t *plane;
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float d;
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mplane_t *plane;
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while (num >= 0) {
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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@ -506,9 +507,6 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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return true; // empty
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}
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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SV_Error ("SV_RecursiveHullCheck: bad node number");
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// find the point distances
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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@ -521,44 +519,28 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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t2 = DotProduct (plane->normal, p2) - plane->dist;
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}
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#if 1
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if (t1 >= 0 && t2 >= 0)
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return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
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p2, trace);
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if (t1 < 0 && t2 < 0)
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return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
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p2, trace);
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#else
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if ((t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0))
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return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
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p2, trace);
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if ((t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0))
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return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
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p2, trace);
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#endif
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// put the crosspoint DIST_EPSILON pixels on the near side
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if (t1 < 0)
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frac = (t1 + DIST_EPSILON) / (t1 - t2);
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else
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frac = (t1 - DIST_EPSILON) / (t1 - t2);
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if (frac < 0)
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frac = 0;
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if (frac > 1)
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frac = 1;
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side = (t1 < 0);
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frac = t1 / (t1 - t2);
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//frac = bound (0, frac, 1); // is this needed?
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midf = p1f + (p2f - p1f) * frac;
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for (i = 0; i < 3; i++)
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mid[i] = p1[i] + frac * (p2[i] - p1[i]);
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side = (t1 < 0);
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// move up to the node
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if (!SV_RecursiveHullCheck
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(hull, node->children[side], p1f, midf, p1, mid, trace)) return false;
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if (!SV_RecursiveHullCheck (hull, node->children[side],
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p1f, midf, p1, mid, trace))
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return false;
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#ifdef PARANOID
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if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
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if (SV_HullPointContents (hull, mid, node->children[side])
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== CONTENTS_SOLID) {
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SV_Printf ("mid PointInHullSolid\n");
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return false;
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@ -566,10 +548,11 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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#endif
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if (SV_HullPointContents (hull, node->children[side ^ 1], mid)
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!= CONTENTS_SOLID)
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!= CONTENTS_SOLID) {
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// go past the node
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return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf,
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p2f, mid, p2, trace);
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}
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if (trace->allsolid)
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return false; // never got out of the solid area
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@ -579,13 +562,17 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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VectorCopy (plane->normal, trace->plane.normal);
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trace->plane.dist = plane->dist;
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} else {
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VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
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// invert plane paramterers
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trace->plane.normal[0] = -plane->normal[0];
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trace->plane.normal[1] = -plane->normal[1];
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trace->plane.normal[2] = -plane->normal[2];
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trace->plane.dist = -plane->dist;
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}
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#if 0 //XXX I don't think this is needed any more, but leave it in for now
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while (SV_HullPointContents (hull, hull->firstclipnode, mid)
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== CONTENTS_SOLID) { // shouldn't really happen, but does
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// occasionally
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== CONTENTS_SOLID) {
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// shouldn't really happen, but does occasionally
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frac -= 0.1;
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if (frac < 0) {
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trace->fraction = midf;
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@ -597,6 +584,18 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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for (i = 0; i < 3; i++)
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mid[i] = p1[i] + frac * (p2[i] - p1[i]);
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}
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#endif
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// put the crosspoint DIST_EPSILON pixels on the near side to guarantee
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// mid is on the correct side of the plane
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if (side)
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frac = (t1 + DIST_EPSILON) / (t1 - t2);
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else
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frac = (t1 - DIST_EPSILON) / (t1 - t2);
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frac = bound (0, frac, 1);
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midf = p1f + (p2f - p1f) * frac;
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for (i = 0; i < 3; i++)
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mid[i] = p1[i] + frac * (p2[i] - p1[i]);
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trace->fraction = midf;
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VectorCopy (mid, trace->endpos);
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