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Fix an oopsie between pahdr and paliashdr.
I understand the reasons, but ooh, the sw renderer is ugly in places.
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@ -104,7 +104,7 @@ R_AliasCheckBBox (void)
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// expand, rotate, and translate points into worldspace
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// expand, rotate, and translate points into worldspace
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currententity->trivial_accept = 0;
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currententity->trivial_accept = 0;
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pmodel = currententity->model;
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pmodel = currententity->model;
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if (!(paliashdr = pmodel->aliashdr))
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if (!(pahdr = pmodel->aliashdr))
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pahdr = Cache_Get (&pmodel->cache);
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pahdr = Cache_Get (&pmodel->cache);
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pmdl = (mdl_t *) ((byte *) pahdr + pahdr->model);
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pmdl = (mdl_t *) ((byte *) pahdr + pahdr->model);
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