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Don't attemt fullbright processing for an unavailable skin.
In the end, it turns out this is the correct fix for the gl seg on overkill, because build_skin will correctly use the fully setup player skin if the glskin doesn't have a texture associated with it.
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1 changed files with 2 additions and 1 deletions
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@ -245,7 +245,8 @@ gl_Skin_SetupSkin (skin_t *skin, int cmap)
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}
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}
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return;
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return;
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}
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}
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do_fb_skin (s);
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if (s->tex)
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do_fb_skin (s);
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build_skin (skin, cmap);
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build_skin (skin, cmap);
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}
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}
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