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make the two normals arrays consistent
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2 changed files with 545 additions and 547 deletions
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include/anorm_dots.h
1086
include/anorm_dots.h
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@ -84,9 +84,9 @@ float r_avertexnormals[NUMVERTEXNORMALS][3] = {
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// precalculated dot products for quantized angles
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// precalculated dot products for quantized angles
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#define SHADEDOT_QUANT 16
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#define SHADEDOT_QUANT 16
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float r_avertexnormal_dots[SHADEDOT_QUANT][256] =
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float r_avertexnormal_dots[SHADEDOT_QUANT][256] = {
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#include "anorm_dots.h"
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#include "anorm_dots.h"
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;
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};
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vec3_t shadevector;
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vec3_t shadevector;
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