make the two normals arrays consistent

This commit is contained in:
Bill Currie 2003-08-26 07:00:13 +00:00
parent cf93f5f65e
commit 415fae8d6b
2 changed files with 545 additions and 547 deletions

View file

@ -25,7 +25,6 @@
$Id$ $Id$
*/ */
{
{ {
1.23, 1.30, 1.47, 1.35, 1.56, 1.71, 1.37, 1.38, 1.23, 1.30, 1.47, 1.35, 1.56, 1.71, 1.37, 1.38,
1.59, 1.60, 1.79, 1.97, 1.88, 1.92, 1.79, 1.02, 1.59, 1.60, 1.79, 1.97, 1.88, 1.92, 1.79, 1.02,
@ -570,4 +569,3 @@
1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00
} }
}

View file

@ -84,9 +84,9 @@ float r_avertexnormals[NUMVERTEXNORMALS][3] = {
// precalculated dot products for quantized angles // precalculated dot products for quantized angles
#define SHADEDOT_QUANT 16 #define SHADEDOT_QUANT 16
float r_avertexnormal_dots[SHADEDOT_QUANT][256] = float r_avertexnormal_dots[SHADEDOT_QUANT][256] = {
#include "anorm_dots.h" #include "anorm_dots.h"
; };
vec3_t shadevector; vec3_t shadevector;