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make the two normals arrays consistent
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cf93f5f65e
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2 changed files with 545 additions and 547 deletions
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@ -25,7 +25,6 @@
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$Id$
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$Id$
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*/
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*/
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{
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{
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{
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1.23, 1.30, 1.47, 1.35, 1.56, 1.71, 1.37, 1.38,
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1.23, 1.30, 1.47, 1.35, 1.56, 1.71, 1.37, 1.38,
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1.59, 1.60, 1.79, 1.97, 1.88, 1.92, 1.79, 1.02,
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1.59, 1.60, 1.79, 1.97, 1.88, 1.92, 1.79, 1.02,
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@ -570,4 +569,3 @@
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1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00,
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1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00,
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1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00
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1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00
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}
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}
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}
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@ -84,9 +84,9 @@ float r_avertexnormals[NUMVERTEXNORMALS][3] = {
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// precalculated dot products for quantized angles
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// precalculated dot products for quantized angles
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#define SHADEDOT_QUANT 16
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#define SHADEDOT_QUANT 16
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float r_avertexnormal_dots[SHADEDOT_QUANT][256] =
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float r_avertexnormal_dots[SHADEDOT_QUANT][256] = {
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#include "anorm_dots.h"
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#include "anorm_dots.h"
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;
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};
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vec3_t shadevector;
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vec3_t shadevector;
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