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Shrink the default winding size.
The minimum number of points on a valid winding is 3, and the most common will be 4 (especially useful for static structures).
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@ -35,7 +35,7 @@ struct plane_s;
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typedef struct winding_s {
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typedef struct winding_s {
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int numpoints; ///< The number of points in the winding
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int numpoints; ///< The number of points in the winding
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vec3_t points[3]; ///< variable sized, never less than 3
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vec3_t points[4]; ///< variable sized, never less than 3
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} winding_t;
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} winding_t;
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/** Create a very large four-point winding with all point on the plane.
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/** Create a very large four-point winding with all point on the plane.
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