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don't call the packet acker when running a demo
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3 changed files with 7 additions and 7 deletions
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@ -534,9 +534,7 @@ PM_AirMove (void)
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// add gravity
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pmove.velocity[2] -= movevars.entgravity * movevars.gravity *
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frametime;
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#if 0
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PM_FlyMove ();
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#else
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if (!PM_FlyMove ()) {
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// the move didn't get blocked
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PM_CategorizePosition ();
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@ -554,7 +552,6 @@ PM_AirMove (void)
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VectorCopy (original, pmove.origin);
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}
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}
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#endif
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}
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}
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