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Missed the old turb frag shader.
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1 changed files with 2 additions and 2 deletions
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@ -8,12 +8,12 @@ shader_src= quakeforge.glsl \
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quake2d.frag quakeico.vert \
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quakepar.frag quakepar.vert quakepnt.frag quakepnt.vert \
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quakespr.frag quakespr.vert \
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quaketrb.frag quaketxt.vert
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quaketxt.vert
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shader_gen= quakeforge.slc \
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iqm.fc iqm.vc \
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quake2d.fc quakeico.vc \
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quakepar.fc quakepar.vc quakepnt.fc quakepnt.vc \
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quakespr.fc quakespr.vc quaketrb.fc quaketxt.vc
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quakespr.fc quakespr.vc quaketxt.vc
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glsl_src = \
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glsl_alias.c glsl_bsp.c glsl_draw.c glsl_fog.c glsl_iqm.c glsl_lightmap.c \
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