Missed the old turb frag shader.

This commit is contained in:
Bill Currie 2014-01-28 12:06:36 +09:00
parent a419fb2c92
commit 3af6a640fe

View file

@ -8,12 +8,12 @@ shader_src= quakeforge.glsl \
quake2d.frag quakeico.vert \
quakepar.frag quakepar.vert quakepnt.frag quakepnt.vert \
quakespr.frag quakespr.vert \
quaketrb.frag quaketxt.vert
quaketxt.vert
shader_gen= quakeforge.slc \
iqm.fc iqm.vc \
quake2d.fc quakeico.vc \
quakepar.fc quakepar.vc quakepnt.fc quakepnt.vc \
quakespr.fc quakespr.vc quaketrb.fc quaketxt.vc
quakespr.fc quakespr.vc quaketxt.vc
glsl_src = \
glsl_alias.c glsl_bsp.c glsl_draw.c glsl_fog.c glsl_iqm.c glsl_lightmap.c \