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https://git.code.sf.net/p/quake/quakeforge
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Arkadi's mach64 patch
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parent
c46b58f4b5
commit
3ab4eb6545
4 changed files with 17 additions and 5 deletions
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@ -43,6 +43,8 @@ extern GLenum gl_mtex_enum;
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extern float gldepthmin, gldepthmax;
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extern int texture_extension_number;
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extern qboolean gl_feature_mach64;
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void GL_EndRendering (void);
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void GL_BeginRendering (int *x, int *y, int *width, int *height);
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@ -51,6 +51,7 @@ static __attribute__ ((unused)) const char rcsid[] =
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_explosions.h"
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#include "QF/GL/qf_textures.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "r_cvar.h"
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@ -85,6 +86,8 @@ particle_new (ptype_t type, int texnum, const vec3_t org, float scale,
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return NULL;
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}
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*/
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if(gl_feature_mach64 && type == pt_smokecloud && texnum == part_tex_smoke )
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return;
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part = &particles[numparticles++];
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@ -54,6 +54,7 @@ int part_tex_spark;
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*/
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int part_tex;
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GLint part_tex_internal_format = 2;
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static void
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@ -67,7 +68,7 @@ GDT_InitParticleTexture (void)
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qfglBindTexture (GL_TEXTURE_2D, part_tex);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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qfglTexImage2D (GL_TEXTURE_2D, 0, 2, 64, 64, 0, GL_LUMINANCE_ALPHA,
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qfglTexImage2D (GL_TEXTURE_2D, 0, part_tex_internal_format, 64, 64, 0, GL_LUMINANCE_ALPHA,
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GL_UNSIGNED_BYTE, data);
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}
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@ -133,8 +134,7 @@ GDT_InitSmokeParticleTexture (void)
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noise_plasma (&noise1[0][0], 32);
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noise_diamondsquare (&noise2[0][0], 32, 4);
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for (y = 0; y < 32; y++)
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{
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for (y = 0; y < 32; y++) {
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dy2 = y - 16;
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dy2 *= dy2;
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for (x = 0; x < 32; x++) {
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@ -159,6 +159,8 @@ GDT_InitSmokeParticleTexture (void)
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void
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GDT_Init (void)
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{
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if (gl_feature_mach64)
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part_tex_internal_format = 4;
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GDT_InitParticleTexture ();
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GDT_InitDotParticleTexture ();
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GDT_InitSparkParticleTexture ();
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@ -86,6 +86,8 @@ GLenum gl_mtex_enum = GL_TEXTURE0_ARB;
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QF_glColorTableEXT qglColorTableEXT = NULL;
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qboolean is8bit = false;
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qboolean gl_feature_mach64 = false;
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cvar_t *gl_multitexture;
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cvar_t *gl_vaelements_max;
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cvar_t *gl_screenshot_byte_swap;
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@ -297,6 +299,9 @@ GL_Init_Common (void)
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CheckMultiTextureExtensions ();
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CheckVertexArraySize ();
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if (strstr(gl_renderer, "Mesa DRI Mach64"))
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gl_feature_mach64 = true;
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}
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void
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