mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
set all of our static builtin extentions to 0x000fxxxx. fixes the invalid
builtin crash in menus
This commit is contained in:
parent
802aacfaf4
commit
380e397d5b
8 changed files with 24 additions and 24 deletions
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@ -1,8 +1,8 @@
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#include "crudefile.h"
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#include "crudefile.h"
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float (string path, string mode) cfopen = #103;
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float (string path, string mode) cfopen = #0x000f0000 + 103;
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void (float desc) cfclose = #104;
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void (float desc) cfclose = #0x000f0000 + 104;
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string (float desc) cfread = #105;
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string (float desc) cfread = #0x000f0000 + 105;
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float (float desc, string buf) cfwrite = #106;
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float (float desc, string buf) cfwrite = #0x000f0000 + 106;
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float (float desc) cfeof = #107;
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float (float desc) cfeof = #0x000f0000 + 107;
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float () cfquota = #108;
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float () cfquota = #0x000f0000 + 108;
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@ -1,4 +1,4 @@
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#include "infokey.h"
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#include "infokey.h"
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string (entity e, string key) infokey = #80;
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string (entity e, string key) infokey = #80;
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void (entity ent, string key, string value) setinfokey = #102;
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void (entity ent, string key, string value) setinfokey = #0x000f0000 + 102;
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@ -3,8 +3,8 @@
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vector v_forward, v_up, v_right;
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vector v_forward, v_up, v_right;
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float () random = #7;
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float () random = #7;
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integer (float f) ftoi = #110;
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integer (float f) ftoi = #0x000f0000 + 110;
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float (integer i) itof = #111;
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float (integer i) itof = #0x000f0000 + 111;
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vector (vector v) normalize = #9;
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vector (vector v) normalize = #9;
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float (vector v) vlen = #12;
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float (vector v) vlen = #12;
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float (vector v) vectoyaw = #13;
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float (vector v) vectoyaw = #13;
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@ -22,8 +22,8 @@ float (vector v) pointcontents = #41;
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vector (entity e, float speed) aim = #44;
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vector (entity e, float speed) aim = #44;
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void () ChangeYaw = #49;
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void () ChangeYaw = #49;
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void (float step) movetogoal = #67;
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void (float step) movetogoal = #67;
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integer (entity ent, vector point) hullpointcontents = #93;
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integer (entity ent, vector point) hullpointcontents = #0x000f0000 + 93;
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vector (integer hull, integer max) getboxbounds = #94;
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vector (integer hull, integer max) getboxbounds = #0x000f0000 + 94;
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integer () getboxhull = #95;
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integer () getboxhull = #0x000f0000 + 95;
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void (integer hull) freeboxhull = #96;
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void (integer hull) freeboxhull = #0x000f0000 + 96;
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void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #97;
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void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #0x000f0000 + 97;
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@ -1,4 +1,4 @@
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#include "qw_physics.h"
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#include "qw_physics.h"
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entity (entity ent) testentitypos = #92;
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entity (entity ent) testentitypos = #0x000f0000 + 92;
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void (vector start, vector mins, vector maxs, vector end, float type, entity passent) checkmove = #98;
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void (vector start, vector mins, vector maxs, vector end, float type, entity passent) checkmove = #0x000f0000 + 98;
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@ -9,4 +9,4 @@ string (string s) precache_file = #68;
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string (string s) precache_model2 = #75;
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string (string s) precache_model2 = #75;
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string (string s) precache_sound2 = #76;
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string (string s) precache_sound2 = #76;
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string (string s) precache_file2 = #77;
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string (string s) precache_file2 = #77;
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float () checkextension = #99;
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float () checkextension = #0x000f0000 + 99;
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@ -3,9 +3,9 @@
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string (float f) ftos = #26;
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string (float f) ftos = #26;
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string (vector v) vtos = #27;
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string (vector v) vtos = #27;
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float (string s) stof = #81;
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float (string s) stof = #81;
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float (string s) strlen = #100;
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float (string s) strlen = #0x000f0000 + 100;
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float (string goal, string s) charcount = #101;
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float (string goal, string s) charcount = #0x000f0000 + 101;
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string (...) sprintf = #109;
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string (...) sprintf = #0x000f0000 + 109;
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string (integer i) itos = #112;
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string (integer i) itos = #0x000f0000 + 112;
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integer (string s) stoi = #113;
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integer (string s) stoi = #0x000f0000 + 113;
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vector (string s) stov = #114;
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vector (string s) stov = #0x000f0000 + 114;
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@ -4,4 +4,4 @@ float time;
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float (string s) cvar = #45;
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float (string s) cvar = #45;
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void (string var, string val) cvar_set = #72;
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void (string var, string val) cvar_set = #72;
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string () gametype = #115;
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string () gametype = #0x000f0000 + 115;
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