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[qw] Partially clean up muzzle flash handling
It needs some more work (see FIXME in the code).
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3 changed files with 38 additions and 35 deletions
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@ -30,6 +30,8 @@
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#ifndef __client_effects_h
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#define __client_effects_h
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#include "QF/simd/types.h"
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struct entity_s;
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struct entity_state_s;
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@ -39,5 +41,7 @@ void CL_ModelEffects (struct entity_s *ent, int num, int glow_color,
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double time);
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void CL_EntityEffects (int num, struct entity_s *ent,
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struct entity_state_s *state, double time);
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void CL_MuzzleFlash (vec4f_t position, vec4f_t fv, float zoffset, int num,
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double time);
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#endif//__client_effects_h
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