[qw] Partially clean up muzzle flash handling

It needs some more work (see FIXME in the code).
This commit is contained in:
Bill Currie 2021-03-11 15:23:35 +09:00
parent ca38f9b616
commit 36761192a6
3 changed files with 38 additions and 35 deletions

View file

@ -30,6 +30,8 @@
#ifndef __client_effects_h
#define __client_effects_h
#include "QF/simd/types.h"
struct entity_s;
struct entity_state_s;
@ -39,5 +41,7 @@ void CL_ModelEffects (struct entity_s *ent, int num, int glow_color,
double time);
void CL_EntityEffects (int num, struct entity_s *ent,
struct entity_state_s *state, double time);
void CL_MuzzleFlash (vec4f_t position, vec4f_t fv, float zoffset, int num,
double time);
#endif//__client_effects_h