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[renderer] Get trails rendering again
They're not quite working (trail path offset is incorrect) but their pixels are getting to the screen. Also, lifetimes are off for rocket trails in that as soon as the entity dies, so does the trail.
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19 changed files with 463 additions and 305 deletions
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@ -59,6 +59,7 @@
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#include "compat.h"
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#include "client/chase.h"
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#include "client/effects.h"
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#include "client/particles.h"
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#include "client/sbar.h"
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#include "client/screen.h"
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@ -737,6 +738,7 @@ CL_Init (cbuf_t *cbuf)
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CL_Init_Input (cbuf);
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CL_Particles_Init ();
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CL_Effects_Init ();
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CL_TEnts_Init ();
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CL_World_Init ();
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CL_ClearState ();
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