[renderer] Get trails rendering again

They're not quite working (trail path offset is incorrect) but their
pixels are getting to the screen. Also, lifetimes are off for rocket
trails in that as soon as the entity dies, so does the trail.
This commit is contained in:
Bill Currie 2023-10-06 10:31:12 +09:00
parent ef6b10afb1
commit 34daf9032d
19 changed files with 463 additions and 305 deletions

View file

@ -59,6 +59,7 @@
#include "compat.h"
#include "client/chase.h"
#include "client/effects.h"
#include "client/particles.h"
#include "client/sbar.h"
#include "client/screen.h"
@ -737,6 +738,7 @@ CL_Init (cbuf_t *cbuf)
CL_Init_Input (cbuf);
CL_Particles_Init ();
CL_Effects_Init ();
CL_TEnts_Init ();
CL_World_Init ();
CL_ClearState ();