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[renderer] Move some functions from plugins to main lib
One step in cleaning up vid_render_funcs.
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26 changed files with 76 additions and 129 deletions
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@ -62,9 +62,6 @@ struct psystem_s *sw_ParticleSystem (void);
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struct psystem_s *sw32_ParticleSystem (void);
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void R_RunParticles (float dT);
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void R_AddEfrags (mod_brush_t *, entity_t *ent);
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void R_RemoveEfrags (entity_t *ent);
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void R_NewMap (model_t *worldmodel, model_t **models, int num_models);
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// LordHavoc: relative bmodel lighting
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