massive windows.h and WIN32 cleanup.

This commit is contained in:
Bill Currie 2001-10-16 21:40:45 +00:00
parent 8557d50235
commit 2d068c0745
19 changed files with 20 additions and 320 deletions

View file

@ -77,9 +77,6 @@ int noconinput;
#ifdef _WIN32
# include "winquake.h"
// FIXME: minimized is not currently supported under SDL
qboolean Minimized = false;
void MaskExceptions (void);
#endif
void
@ -89,9 +86,6 @@ Sys_Init (void)
OSVERSIONINFO vinfo;
#endif
#ifdef USE_INTEL_ASM
#ifdef _WIN32
MaskExceptions ();
#endif
Sys_SetFPCW ();
#endif

View file

@ -366,11 +366,11 @@ WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
if (host_parms.memsize > MAXIMUM_WIN_MEMORY)
host_parms.memsize = MAXIMUM_WIN_MEMORY;
if (COM_CheckParm ("-heapsize")) {
t = COM_CheckParm ("-heapsize") + 1;
if (COM_CheckParm ("-mem")) {
t = COM_CheckParm ("-mem") + 1;
if (t < com_argc)
host_parms.memsize = atoi (com_argv[t]) * 1024;
host_parms.memsize = atoi (com_argv[t]) * 1024 * 1024;
}
host_parms.membase = malloc (host_parms.memsize);

View file

@ -30,12 +30,8 @@ static const char rcsid[] =
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifndef _WIN32
# ifdef HAVE_UNISTD_H
#ifdef HAVE_UNISTD_H
# include <unistd.h>
# endif
#else
# include <windows.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
@ -116,11 +112,7 @@ Netchan_Init (void)
int port;
// pick a port value that should be nice and random
#ifdef _WIN32
port = ((int) (timeGetTime () * 1000) * time (NULL)) & 0xffff;
#else
port = ((int) (getpid () + getuid () * 1000) * time (NULL)) & 0xffff;
#endif
port = rand () * (65536.0 / RAND_MAX);
Cvar_SetValue (qport, port);
}
@ -132,11 +124,11 @@ Netchan_Init_Cvars (void)
"Show all network packets");
showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, NULL, "Toggle the "
"display of how many packets you are dropping");
qport = Cvar_Get ("qport", "0", CVAR_NONE, NULL, "The internal port "
"number for the game networking code. Useful for "
"clients who use multiple connections through one "
"IP address (NAT/IP-MASQ) because default port is "
"random.");
qport = Cvar_Get ("qport", "0", CVAR_NONE, NULL, "The internal port "
"number for the game networking code. Useful for "
"clients who use multiple connections through one "
"IP address (NAT/IP-MASQ) because default port is "
"random.");
}
/*

View file

@ -136,9 +136,6 @@ main (int argc, const char **argv)
host_parms.memsize = 8 * 1024 * 1024;
if ((t = COM_CheckParm ("-heapsize")) != 0 && t + 1 < com_argc)
host_parms.memsize = atoi (com_argv[t + 1]) * 1024;
if ((t = COM_CheckParm ("-mem")) != 0 && t + 1 < com_argc)
host_parms.memsize = atoi (com_argv[t + 1]) * 1024 * 1024;