move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.

This is an imperfect revision of history.
This commit is contained in:
Bill Currie 2004-11-02 08:40:00 +00:00 committed by Jeff Teunissen
parent b95dce5deb
commit 2cb81b37f9
12 changed files with 258 additions and 418 deletions

View file

@ -481,106 +481,6 @@ SV_TestEntityPosition (edict_t *ent)
return NULL;
}
/* LINE TESTING IN HULLS */
// 1/32 epsilon to keep floating point happy
#define DIST_EPSILON (0.03125)
qboolean
SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f,
const vec3_t p1, const vec3_t p2, trace_t *trace)
{
dclipnode_t *node;
float frac, midf, t1, t2;
int side, i;
mplane_t *plane;
vec3_t mid;
// check for empty
if (num < 0) {
if (num != CONTENTS_SOLID) {
trace->allsolid = false;
if (num == CONTENTS_EMPTY)
trace->inopen = true;
else
trace->inwater = true;
} else
trace->startsolid = true;
return true; // empty
}
// find the point distances
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
if (plane->type < 3) {
t1 = p1[plane->type] - plane->dist;
t2 = p2[plane->type] - plane->dist;
} else {
t1 = DotProduct (plane->normal, p1) - plane->dist;
t2 = DotProduct (plane->normal, p2) - plane->dist;
}
if (t1 >= 0 && t2 >= 0)
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1,
p2, trace);
if (t1 < 0 && t2 < 0)
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1,
p2, trace);
side = (t1 < 0);
frac = t1 / (t1 - t2);
//frac = bound (0, frac, 1); // is this needed?
midf = p1f + (p2f - p1f) * frac;
for (i = 0; i < 3; i++)
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
// move up to the node
if (!SV_RecursiveHullCheck (hull, node->children[side],
p1f, midf, p1, mid, trace))
return false;
if (SV_HullPointContents (hull, node->children[side ^ 1], mid)
!= CONTENTS_SOLID) {
// go past the node
return SV_RecursiveHullCheck (hull, node->children[side ^ 1], midf,
p2f, mid, p2, trace);
}
if (trace->allsolid)
return false; // never got out of the solid area
// the other side of the node is solid, this is the impact point
if (!side) {
VectorCopy (plane->normal, trace->plane.normal);
trace->plane.dist = plane->dist;
} else {
// invert plane paramterers
trace->plane.normal[0] = -plane->normal[0];
trace->plane.normal[1] = -plane->normal[1];
trace->plane.normal[2] = -plane->normal[2];
trace->plane.dist = -plane->dist;
}
// put the crosspoint DIST_EPSILON pixels on the near side to guarantee
// mid is on the correct side of the plane
if (side)
frac = (t1 + DIST_EPSILON) / (t1 - t2);
else
frac = (t1 - DIST_EPSILON) / (t1 - t2);
frac = bound (0, frac, 1);
midf = p1f + (p2f - p1f) * frac;
for (i = 0; i < 3; i++)
mid[i] = p1[i] + frac * (p2[i] - p1[i]);
trace->fraction = midf;
VectorCopy (mid, trace->endpos);
return false;
}
/*
SV_ClipMoveToEntity
@ -588,7 +488,7 @@ SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f,
eventually rotation) of the end points
*/
static trace_t
SV_ClipMoveToEntity (edict_t *touched, edict_t *mover, const vec3_t start,
SV_ClipMoveToEntity (edict_t *touched, const vec3_t start,
const vec3_t mins, const vec3_t maxs, const vec3_t end)
{
hull_t *hull;
@ -609,8 +509,7 @@ SV_ClipMoveToEntity (edict_t *touched, edict_t *mover, const vec3_t start,
VectorSubtract (end, offset, end_l);
// trace a line through the apropriate clipping hull
SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
&trace);
MOD_TraceLine (hull, hull->firstclipnode, start_l, end_l, &trace);
// fix trace up by the offset
if (trace.fraction != 1)
@ -675,10 +574,10 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
}
if ((int) SVfloat (touch, flags) & FL_MONSTER)
trace = SV_ClipMoveToEntity (touch, clip->passedict, clip->start,
trace = SV_ClipMoveToEntity (touch, clip->start,
clip->mins2, clip->maxs2, clip->end);
else
trace = SV_ClipMoveToEntity (touch, clip->passedict, clip->start,
trace = SV_ClipMoveToEntity (touch, clip->start,
clip->mins, clip->maxs, clip->end);
if (trace.allsolid || trace.startsolid
|| trace.fraction < clip->trace.fraction) {
@ -735,7 +634,7 @@ SV_Move (const vec3_t start, const vec3_t mins, const vec3_t maxs,
memset (&clip, 0, sizeof (moveclip_t));
// clip to world
clip.trace = SV_ClipMoveToEntity (sv.edicts, passedict, start,
clip.trace = SV_ClipMoveToEntity (sv.edicts, start,
mins, maxs, end);
clip.start = start;