Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-09-27 00:43:46 +00:00
parent 376f05d357
commit 2941c07b0a
9 changed files with 84 additions and 55 deletions

View file

@ -51,7 +51,7 @@ void R_SlightBloodTrail (struct entity_s *ent);
void R_GreenTrail (struct entity_s *ent);
void R_FlameTrail (struct entity_s *ent);
void R_VoorTrail (struct entity_s *ent);
void R_RunParticleEffect (vec3_t org, int color, int count);
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
void R_RunPuffEffect (vec3_t org, particle_effect_t type, byte count);
void R_RunSpikeEffect (vec3_t org, particle_effect_t type);