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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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9 changed files with 84 additions and 55 deletions
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@ -51,7 +51,7 @@ void R_SlightBloodTrail (struct entity_s *ent);
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void R_GreenTrail (struct entity_s *ent);
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void R_FlameTrail (struct entity_s *ent);
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void R_VoorTrail (struct entity_s *ent);
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void R_RunParticleEffect (vec3_t org, int color, int count);
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void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
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void R_RunPuffEffect (vec3_t org, particle_effect_t type, byte count);
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void R_RunSpikeEffect (vec3_t org, particle_effect_t type);
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