Massive whitespace cleanup.

Lots of trailing whitespace and otherwise blank lines.
This commit is contained in:
Bill Currie 2012-05-22 08:23:22 +09:00
parent 01773c7cd3
commit 23a38738fc
254 changed files with 1793 additions and 1793 deletions

View file

@ -136,7 +136,7 @@ typedef struct
{
// connection information
cactive_t state;
// network stuff
netchan_t netchan;
@ -193,12 +193,12 @@ extern client_static_t cls;
#define FPD_NO_TEAMSKIN 0x0100 // Disable skin force
#define FPD_NO_TEAMCOLOR 0x0200 // Disable color force
#define FPD_HIDE_ITEM 0x0400 // No idea what this does
#define FPD_LIMIT_PITCH 0x4000 // Limit pitchspeed
#define FPD_LIMIT_PITCH 0x4000 // Limit pitchspeed
#define FPD_LIMIT_YAW 0x8000 // Limit yawspeed
#define FPD_DEFAULT (FPD_HIDE_PERCENTE | FPD_NO_TEAMSKIN)
// These limits prevent a usable RJ script, requiring > 0.1 sec of turning time.
// These limits prevent a usable RJ script, requiring > 0.1 sec of turning time.
#define FPD_MAXPITCH 1000
#define FPD_MAXYAW 2000
@ -220,7 +220,7 @@ typedef struct
// render a frame yet
int movemessages; // since connecting to this server
// throw out the first couple, so the player
// doesn't accidentally do something the
// doesn't accidentally do something the
// first frame
int spectator;
@ -262,10 +262,10 @@ typedef struct
qboolean paused; // send over by server
float punchangle; // temporar yview kick from weapon firing
int intermission; // don't change view angle, full screen, etc
int completed_time; // latched ffrom time at intermission start
/* information that is static for the entire time connected to a server */
char model_name[MAX_MODELS][MAX_QPATH];