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https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-30 16:30:43 +00:00
Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
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parent
01773c7cd3
commit
23a38738fc
254 changed files with 1793 additions and 1793 deletions
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@ -136,7 +136,7 @@ typedef struct
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{
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// connection information
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cactive_t state;
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// network stuff
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netchan_t netchan;
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@ -193,12 +193,12 @@ extern client_static_t cls;
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#define FPD_NO_TEAMSKIN 0x0100 // Disable skin force
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#define FPD_NO_TEAMCOLOR 0x0200 // Disable color force
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#define FPD_HIDE_ITEM 0x0400 // No idea what this does
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#define FPD_LIMIT_PITCH 0x4000 // Limit pitchspeed
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#define FPD_LIMIT_PITCH 0x4000 // Limit pitchspeed
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#define FPD_LIMIT_YAW 0x8000 // Limit yawspeed
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#define FPD_DEFAULT (FPD_HIDE_PERCENTE | FPD_NO_TEAMSKIN)
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// These limits prevent a usable RJ script, requiring > 0.1 sec of turning time.
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// These limits prevent a usable RJ script, requiring > 0.1 sec of turning time.
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#define FPD_MAXPITCH 1000
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#define FPD_MAXYAW 2000
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@ -220,7 +220,7 @@ typedef struct
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// render a frame yet
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int movemessages; // since connecting to this server
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// throw out the first couple, so the player
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// doesn't accidentally do something the
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// doesn't accidentally do something the
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// first frame
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int spectator;
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@ -262,10 +262,10 @@ typedef struct
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qboolean paused; // send over by server
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float punchangle; // temporar yview kick from weapon firing
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int intermission; // don't change view angle, full screen, etc
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int completed_time; // latched ffrom time at intermission start
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/* information that is static for the entire time connected to a server */
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char model_name[MAX_MODELS][MAX_QPATH];
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