Move and clean up clview.h

Redundant or dead prototypes deleted, and the client/view.h seems a good
place for the file.
This commit is contained in:
Bill Currie 2021-03-12 11:48:53 +09:00
parent 8466de2325
commit 2015474468
12 changed files with 23 additions and 23 deletions

View file

@ -42,9 +42,9 @@
#include "QF/sys.h"
#include "compat.h"
#include "clview.h"
#include "client/temp_entities.h"
#include "client/view.h"
#include "qw/msg_ucmd.h"
#include "qw/pmove.h"

View file

@ -43,12 +43,12 @@
#include "QF/sys.h"
#include "compat.h"
#include "clview.h"
#include "d_iface.h"
#include "client/effects.h"
#include "client/locs.h"
#include "client/temp_entities.h"
#include "client/view.h"
#include "qw/bothdefs.h"
#include "qw/msg_ucmd.h"

View file

@ -46,7 +46,8 @@
#include "QF/va.h"
#include "compat.h"
#include "clview.h"
#include "client/view.h"
#include "qw/msg_ucmd.h"

View file

@ -92,11 +92,11 @@
#include "QF/plugin/console.h"
#include "buildnum.h"
#include "clview.h"
#include "compat.h"
#include "sbar.h"
#include "client/temp_entities.h"
#include "client/view.h"
#include "qw/bothdefs.h"
#include "qw/pmove.h"

View file

@ -62,11 +62,11 @@
#include "QF/va.h"
#include "compat.h"
#include "clview.h"
#include "sbar.h"
#include "client/effects.h"
#include "client/temp_entities.h"
#include "client/view.h"
#include "qw/bothdefs.h"
#include "qw/pmove.h"

View file

@ -44,9 +44,10 @@
#include "QF/pcx.h"
#include "QF/screen.h"
#include "clview.h"
#include "sbar.h"
#include "client/view.h"
#include "qw/include/client.h"
static qpic_t *scr_net;

View file

@ -36,7 +36,8 @@
#include "QF/simd/vec4f.h"
#include "compat.h"
#include "clview.h"
#include "client/view.h"
#include "qw/bothdefs.h"
@ -95,7 +96,7 @@ cshift_t cshift_bonus = { {215, 186, 60}, 50};
#define sqr(x) ((x) * (x))
float
V_CalcRoll (const vec3_t angles, const vec4f_t velocity)
V_CalcRoll (const vec3_t angles, vec4f_t velocity)
{
float side, sign, value;
vec3_t forward, right, up;
@ -399,7 +400,7 @@ V_CalcPowerupCshift (void)
LordHavoc made this a real, true alpha blend. Cleaned it up
a bit, but otherwise this is his code. --KB
*/
void
static void
V_CalcBlend (void)
{
float a2, a3;