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[renderer] Report scrap rectangle counts
Stats are good. More stats even better :) I wanted to see just how many lightmaps were being created in e1m3.
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4 changed files with 15 additions and 8 deletions
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@ -43,7 +43,7 @@ void R_ScrapDelete (rscrap_t *scrap);
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struct vrect_s *R_ScrapAlloc (rscrap_t *scrap, int width, int height);
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void R_ScrapFree (rscrap_t *scrap, struct vrect_s *rect);
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void R_ScrapClear (rscrap_t *scrap);
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size_t R_ScrapArea (rscrap_t *scrap) __attribute__((pure));
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size_t R_ScrapArea (rscrap_t *scrap, int *count) __attribute__((pure));
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void R_ScrapDump (rscrap_t *scrap);
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#endif//__r_scrap_h
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