Pale void.
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@ -711,7 +711,6 @@ R_DrawAliasModel (entity_t *e)
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// draw all the triangles
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// draw all the triangles
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if (model->fullbright) {
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if (model->fullbright) {
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qfglBindTexture (GL_TEXTURE_2D, texture);
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qfglBindTexture (GL_TEXTURE_2D, texture);
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if (vo->tex_coord)
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if (vo->tex_coord)
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GL_DrawAliasFrameTri_fb (vo);
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GL_DrawAliasFrameTri_fb (vo);
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