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[gamecode] Partially implement conversion code debug
The code is simply printed in octal for now, but it's better than breaking the rest of the format string.
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@ -1683,6 +1683,9 @@ PR_PrintStatement (progs_t *pr, dstatement_t *s, int contents)
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str = dsprintf (res->dva, "%04x",
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addr + (short) opval);
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break;
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case 'C':
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str = dsprintf (res->dva, "%03o", opval);
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break;
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case 'E':
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{
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edict_t *ed = 0;
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