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More diff noise reductions. yay!
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12 changed files with 229 additions and 324 deletions
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@ -300,18 +300,21 @@ SV_Progs_Init (void)
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sv_pr_state.parse_field = parse_field;
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sv_pr_state.prune_edict = prune_edict;
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Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given edict in the game. (edict (edict number))");
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Cmd_AddCommand ("edicts", ED_PrintEdicts_f, "Display information on all edicts in the game.");
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Cmd_AddCommand ("edictcount", ED_Count_f, "Display summary information on the edicts in the game.");
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Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about QuakeC Stuff (\?\?\?) No Description");
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Cmd_AddCommand ("edict", ED_PrintEdict_f,
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"Report information on a given edict in the game. (edict (edict number))");
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Cmd_AddCommand ("edicts", ED_PrintEdicts_f,
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"Display information on all edicts in the game.");
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Cmd_AddCommand ("edictcount", ED_Count_f,
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"Display summary information on the edicts in the game.");
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Cmd_AddCommand ("profile", PR_Profile_f,
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"FIXME: Report information about QuakeC Stuff (\?\?\?) No Description");
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}
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void
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SV_Progs_Init_Cvars (void)
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{
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r_skyname =
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Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, Cvar_Info,
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"name of skybox");
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r_skyname = Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, Cvar_Info,
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"name of skybox");
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sv_progs = Cvar_Get ("sv_progs", "qwprogs.dat", CVAR_ROM, NULL,
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"Allows selectable game progs if you have several "
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"of them in the gamedir");
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