mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-31 00:30:57 +00:00
use the script api for parsing ent data and savegames
This is an imperfect revision of history.
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53f4d13f43
commit
0e324d1851
3 changed files with 150 additions and 121 deletions
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@ -39,16 +39,18 @@ static __attribute__ ((unused)) const char rcsid[] =
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#endif
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#include "QF/cbuf.h"
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#include "QF/idparse.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/va.h"
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#include "QF/screen.h"
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#include "QF/msg.h"
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#include "QF/model.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/idparse.h"
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#include "QF/keys.h"
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#include "QF/model.h"
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#include "QF/msg.h"
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#include "QF/screen.h"
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#include "QF/script.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "client.h"
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#include "compat.h"
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@ -410,22 +412,26 @@ Host_Connect_f (void)
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Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
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*/
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static void
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Host_SavegameComment (char *text)
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Host_SavegameComment (QFile *file)
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{
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int i;
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char kills[20];
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unsigned i;
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dstring_t *comment = dstring_newstr ();
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for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
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text[i] = ' ';
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memcpy (text, cl.levelname, strlen (cl.levelname));
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snprintf (kills, sizeof (kills), "kills:%3i/%3i", cl.stats[STAT_MONSTERS],
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cl.stats[STAT_TOTALMONSTERS]);
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memcpy (text + 22, kills, strlen (kills));
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dsprintf (comment, "%-21s kills:%3i/%3i", cl.levelname,
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cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
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if ((i = comment->size - 1) < SAVEGAME_COMMENT_LENGTH) {
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comment->size = SAVEGAME_COMMENT_LENGTH + 1;
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dstring_adjust (comment);
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while (i < comment->size - 1)
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comment->str[i++] = ' ';
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}
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comment->str[SAVEGAME_COMMENT_LENGTH] = '\n';
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comment->str[SAVEGAME_COMMENT_LENGTH + 1] = '\0';
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// convert space to _ to make stdio happy
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for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
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if (text[i] == ' ')
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text[i] = '_';
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text[SAVEGAME_COMMENT_LENGTH] = '\0';
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if (comment->str[i] == ' ')
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comment->str[i] = '_';
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Qwrite (file, comment->str, SAVEGAME_COMMENT_LENGTH + 1);
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}
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static void
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@ -434,7 +440,6 @@ Host_Savegame_f (void)
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char name[256];
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QFile *f;
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int i;
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char comment[SAVEGAME_COMMENT_LENGTH + 1];
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if (cmd_source != src_command)
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return;
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@ -484,8 +489,7 @@ Host_Savegame_f (void)
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}
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Qprintf (f, "%i\n", SAVEGAME_VERSION);
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Host_SavegameComment (comment);
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Qprintf (f, "%s\n", comment);
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Host_SavegameComment (f);
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
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Qprintf (f, "%d\n", current_skill);
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@ -513,77 +517,88 @@ Host_Savegame_f (void)
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static void
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Host_Loadgame_f (void)
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{
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char name[MAX_OSPATH];
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dstring_t *name = 0;
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QFile *f;
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char mapname[MAX_QPATH];
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char *mapname = 0;
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script_t *script = 0;
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char *str = 0;
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float time, tfloat;
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char str[32768];
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const char *start;
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unsigned int i;
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int r;
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edict_t *ent;
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int entnum;
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int version;
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float spawn_parms[NUM_SPAWN_PARMS];
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char buf[100];
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if (cmd_source != src_command)
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return;
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goto end;
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if (Cmd_Argc () != 2) {
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Con_Printf ("load <savename> : load a game\n");
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return;
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goto end;
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}
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cls.demonum = -1; // stop demo loop in case this fails
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snprintf (name, sizeof (name), "%s/%s",
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qfs_gamedir->dir.def, Cmd_Argv (1));
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QFS_DefaultExtension (name, ".sav");
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name = dstring_newstr ();
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dsprintf (name, "%s/%s", qfs_gamedir->dir.def, Cmd_Argv (1));
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name->size += 4;
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dstring_adjust (name);
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QFS_DefaultExtension (name->str, ".sav");
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// we can't call SCR_BeginLoadingPlaque, because too much stack space has
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// been used. The menu calls it before stuffing loadgame command
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// SCR_BeginLoadingPlaque ();
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Con_Printf ("Loading game from %s...\n", name);
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f = QFS_Open (name, "rz");
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Con_Printf ("Loading game from %s...\n", name->str);
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f = QFS_Open (name->str, "rz");
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if (!f) {
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Con_Printf ("ERROR: couldn't open.\n");
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return;
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goto end;
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}
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str = malloc (Qfilesize (f) + 1);
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i = Qread (f, str, Qfilesize (f));
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str[i] = 0;
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Qclose (f);
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Qgets (f, buf, sizeof (buf));
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sscanf (buf, "%i\n", &version);
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script = Script_New ();
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Script_Start (script, name->str, str);
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Script_GetToken (script, 1);
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sscanf (script->token->str, "%i", &version);
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if (version != SAVEGAME_VERSION) {
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Qclose (f);
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Con_Printf ("Savegame is version %i, not %i\n", version,
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SAVEGAME_VERSION);
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return;
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goto end;
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}
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Qgets (f, buf, sizeof (buf));
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sscanf (buf, "%s\n", str);
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// savegame comment (ignored)
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Script_GetToken (script, 1);
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for (i = 0; i < NUM_SPAWN_PARMS; i++) {
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Qgets (f, buf, sizeof (buf));
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sscanf (buf, "%f\n", &spawn_parms[i]);
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Script_GetToken (script, 1);
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sscanf (script->token->str, "%f", &spawn_parms[i]);
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}
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// this silliness is so we can load 1.06 save files, which have float skill
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// values
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Qgets (f, buf, sizeof (buf));
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sscanf (buf, "%f\n", &tfloat);
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Script_GetToken (script, 1);
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sscanf (script->token->str, "%f", &tfloat);
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current_skill = (int) (tfloat + 0.1);
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Cvar_SetValue (skill, (float) current_skill);
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Qgets (f, buf, sizeof (buf));
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sscanf (buf, "%s\n", mapname);
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Qgets (f, buf, sizeof (buf));
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sscanf (buf, "%f\n", &time);
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Script_GetToken (script, 1);
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mapname = strdup (script->token->str);
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Script_GetToken (script, 1);
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sscanf (script->token->str, "%f", &time);
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CL_Disconnect_f ();
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SV_SpawnServer (mapname);
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if (!sv.active) {
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Con_Printf ("Couldn't load map\n");
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return;
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Con_Printf ("Couldn't load map %s\n", mapname);
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goto end;
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}
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sv.paused = true; // pause until all clients connect
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sv.loadgame = true;
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@ -591,44 +606,27 @@ Host_Loadgame_f (void)
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// load the light styles
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for (i = 0; i < MAX_LIGHTSTYLES; i++) {
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char *s;
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Qgets (f, buf, sizeof (buf));
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sscanf (buf, "%s\n", str);
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s = Hunk_Alloc (strlen (str) + 1);
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strcpy (s, str);
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Script_GetToken (script, 1);
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s = Hunk_Alloc (strlen (script->token->str) + 1);
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strcpy (s, script->token->str);
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sv.lightstyles[i] = s;
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}
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// load the edicts out of the savegame file
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entnum = -1; // -1 is the globals
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while (!Qeof (f)) {
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for (i = 0; i < sizeof (str) - 1; i++) {
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r = Qgetc (f);
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if (r == EOF || !r)
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break;
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str[i] = r;
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if (r == '}') {
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i++;
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break;
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}
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}
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if (i == sizeof (str) - 1)
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Sys_Error ("Loadgame buffer overflow");
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str[i] = 0;
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start = str;
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start = COM_Parse (str);
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if (!com_token[0])
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break; // end of file
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if (strcmp (com_token, "{"))
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while (Script_GetToken (script, 1)) {
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if (strcmp (script->token->str, "{"))
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Sys_Error ("First token isn't a brace");
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if (entnum == -1) { // parse the global vars
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ED_ParseGlobals (&sv_pr_state, start);
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ED_ParseGlobals (&sv_pr_state, script);
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} else { // parse an edict
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ent = EDICT_NUM (&sv_pr_state, entnum);
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memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
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ent->free = false;
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ED_ParseEdict (&sv_pr_state, start, ent);
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ED_ParseEdict (&sv_pr_state, script, ent);
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// link it into the bsp tree
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if (!ent->free)
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sv.num_edicts = entnum;
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sv.time = time;
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Qclose (f);
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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svs.clients->spawn_parms[i] = spawn_parms[i];
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CL_EstablishConnection ("local");
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Host_Reconnect_f ();
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}
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end:
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if (mapname)
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free (mapname);
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if (script)
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Script_Delete (script);
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if (str)
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free (str);
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if (name)
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dstring_delete (name);
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}
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//============================================================================
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