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Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
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6 changed files with 528 additions and 182 deletions
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@ -44,7 +44,13 @@ typedef enum {
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void R_ParseParticleEffect (void);
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struct entity_s;
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void R_RocketTrail (int type, struct entity_s *ent);
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void R_RocketTrail (struct entity_s *ent);
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void R_GrenadeTrail (struct entity_s *ent);
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void R_BloodTrail (struct entity_s *ent);
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void R_SlightBloodTrail (struct entity_s *ent);
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void R_GreenTrail (struct entity_s *ent);
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void R_FlameTrail (struct entity_s *ent);
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void R_VoorTrail (struct entity_s *ent);
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void R_RunParticleEffect (vec3_t org, int color, int count);
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void R_RunPuffEffect (vec3_t org, particle_effect_t type, byte count);
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void R_RunSpikeEffect (vec3_t org, particle_effect_t type);
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