Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-09-07 05:37:11 +00:00
parent e9cf5b4eba
commit 0d0e570676
6 changed files with 528 additions and 182 deletions

View file

@ -44,7 +44,13 @@ typedef enum {
void R_ParseParticleEffect (void);
struct entity_s;
void R_RocketTrail (int type, struct entity_s *ent);
void R_RocketTrail (struct entity_s *ent);
void R_GrenadeTrail (struct entity_s *ent);
void R_BloodTrail (struct entity_s *ent);
void R_SlightBloodTrail (struct entity_s *ent);
void R_GreenTrail (struct entity_s *ent);
void R_FlameTrail (struct entity_s *ent);
void R_VoorTrail (struct entity_s *ent);
void R_RunParticleEffect (vec3_t org, int color, int count);
void R_RunPuffEffect (vec3_t org, particle_effect_t type, byte count);
void R_RunSpikeEffect (vec3_t org, particle_effect_t type);