[gamecode] Rename the old opcodes

To reflect their basis on v6 progs instructions, they sport the v6p tag
where the p is for "plus" due to the QuakeForge extensions.
This commit is contained in:
Bill Currie 2022-01-02 21:06:14 +09:00
parent bc0a09f452
commit 0c17c6dc24
7 changed files with 1004 additions and 1003 deletions

View file

@ -1482,7 +1482,7 @@ PR_PrintStatement (progs_t *pr, dstatement_t *s, int contents)
int addr = s - pr->pr_statements;
int dump_code = contents & 2;
const char *fmt;
const opcode_t *op;
const v6p_opcode_t *op;
dfunction_t *call_func = 0;
pr_def_t *parm_def = 0;
pr_auxfunction_t *aux_func = 0;
@ -1508,7 +1508,7 @@ PR_PrintStatement (progs_t *pr, dstatement_t *s, int contents)
return;
}
op = PR_Opcode (s->op);
op = PR_v6p_Opcode (s->op);
if (!op) {
Sys_Printf ("%sUnknown instruction %d\n", res->line->str, s->op);
return;