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replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (..., respectively. Should be a small speedup.
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13 changed files with 47 additions and 47 deletions
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@ -974,7 +974,7 @@ CL_SetSolidEntities (void)
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packet_entities_t *pak;
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pmove.physents[0].model = cl.worldmodel;
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VectorCopy (vec3_origin, pmove.physents[0].origin);
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VectorZero (pmove.physents[0].origin);
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pmove.physents[0].info = 0;
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pmove.numphysent = 1;
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