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don't know why I thought gib depended on console...
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2 changed files with 1 additions and 2 deletions
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@ -1,7 +1,6 @@
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AUTOMAKE_OPTIONS= foreign
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AUTOMAKE_OPTIONS= foreign
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# everything depends on util
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# everything depends on util
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# gib depends on console
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# gamecode depends on gib (only for builtins, not the engine)
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# gamecode depends on gib (only for builtins, not the engine)
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# ruamoko depends on gamecode (engine only, not builtins)
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# ruamoko depends on gamecode (engine only, not builtins)
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SUBDIRS=util audio console gib gamecode image models net object ruamoko video
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SUBDIRS=util audio console gib gamecode image models net object ruamoko video
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@ -5,7 +5,7 @@ INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFgib.la
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lib_LTLIBRARIES= libQFgib.la
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libQFgib_la_LDFLAGS= -version-info 1:0:0 -no-undefined
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libQFgib_la_LDFLAGS= -version-info 1:0:0 -no-undefined
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libQFgib_la_LIBADD= $(top_builddir)/libs/util/libQFutil.la $(top_builddir)/libs/console/libQFconsole.la
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libQFgib_la_LIBADD= $(top_builddir)/libs/util/libQFutil.la
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libQFgib_la_SOURCES= \
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libQFgib_la_SOURCES= \
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gib_buffer.c gib_builtin.c gib_classes.c gib_execute.c gib_function.c gib_parse.c gib_handle.c \
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gib_buffer.c gib_builtin.c gib_classes.c gib_execute.c gib_function.c gib_parse.c gib_handle.c \
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gib_object.c gib_process.c gib_regex.c gib_thread.c gib_vars.c gib_init.c gib_tree.c \
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gib_object.c gib_process.c gib_regex.c gib_thread.c gib_vars.c gib_init.c gib_tree.c \
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