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Update for 0.6.99 beta1.
Yeah, I decided it's time to think about 0.7 :)
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50
NEWS
50
NEWS
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@ -3,16 +3,60 @@ NEWS for the QuakeForge project
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Changes from 0.6.3
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Changes from 0.6.3
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o Renderer plugins. This means the same program is used for all
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o Renderer plugins. This means the same program is used for all
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renders. Which renderer to use is selected via the vid_render plugin
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renders. Which renderer to use is selected via the vid_render plugin
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(one of gl, glsl, sw, sw32; defaults to glsl). Currently selectable
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(one of gl, glsl, sw, sw32; defaults to gl). Currently selectable
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only at startup ("+set vid_render gl" on the command line, or "set
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only at startup ("+set vid_render gl" on the command line, or "set
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vid_render gl" in a startup config file (not config.cfg))
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vid_render gl" in a startup config file (not config.cfg))
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o MDL skins can now be 1024x1024
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o MDL skins can now be 1024x1024
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o Fix missing glsl console text with nvidia's drivers.
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o GLSL renderer now works on (recent) nvidia drivers.
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o MDL import/export addon for blender can now export animated models
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o MDL import/export addon for blender can now export animated models
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(skins and mesh deformations)
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(skins and mesh deformations) and handles MD16 (QF extension: mdl
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with 16 bit vertex data).
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o Jumping is now independent of frame rate. Whether you get 72 fps or
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o Jumping is now independent of frame rate. Whether you get 72 fps or
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22, you jump the same height. The height is the same as if you got
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22, you jump the same height. The height is the same as if you got
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infinite fps.
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infinite fps.
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o IQM support in all renderers.
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o 32 bit x86 builds support asm again.
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o inifinite think loop when playing honey fixed.
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o jack sound driver tries to reconnect to the jack server if the
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connection is lost.
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o demo format auto-detection: no need to worry about mistakenly playing
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a .qwd in nq or .dem in qw: the client will reject it with a message.
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Also, the qw client now autodetects mvd and qwd demos, preferring mvd
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over qwd if two demos have the same base name but different
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extensions.
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o view angles no longer messed up when loading a saved game.
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Thanks to mh.
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o frame-rate independe cshifts fades. Again, thanks to mh.
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o r_flatlightstyles now supported.
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o missing console prompt on demo stop fixed.
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o missing health picup sound on aerowalk (qw) fixed.
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o all entities lerped in nq.
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o qw server now supports antilag (from fteqw).
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o spectator name changes are no longer broadcast.
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o preliminary support for chat info in qw (client and server). The
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client currently only adds a dlight to the player (no icons yet).
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o glsl renderer speedups (~2x for bigass1, ~2.5x for overkill)
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o support for 32 mouse buttons added.
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o excessive beams removed.
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o "loading" plaque re-enabled.
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o smarter entity counting: maps with many entities but most of them get
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culled are now more likely to load with default settings (nq) or at
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all (qw).
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o qfcc changes
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o now supports "vector = quaternion * vector" as a shortcut for
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quaternion rotation. If the quaternion is not a unit quaternion,
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scaling will be the square of the length of the quaternion (same
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as for standard quaternion rotation).
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o bug fixed where params and return slot were offset in v6 progs.
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o progdefs.h now written correctly (with qfcc header, even, but the
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CRC is still correct). Writing is optional, but default for v6
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progs.
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o jumps are now threaded, with some better dead-code elimination.
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o qfcc's/ruamoko libs and headers are now in ${prefix}/share/qfcc
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o The correct function name is reported for the function with the
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most locals.
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o constant folding for unary operators, including float/int
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conversions.
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Changes from 0.6.2
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Changes from 0.6.2
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o Compile fix for zlib 1.2.6.
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o Compile fix for zlib 1.2.6.
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