[vulkan] Clean up bsp global access

This makes bsp traversal even more re-entrant (needed for shadows).
Everything needed for a "pass" is taken from bsp_pass_t (or indirectly
through bspctx_t (though that too might need some revising)).
This commit is contained in:
Bill Currie 2022-05-31 15:32:12 +09:00
parent b8070e0141
commit 035595dd7e
2 changed files with 51 additions and 71 deletions

View File

@ -51,19 +51,7 @@ typedef struct bsp_model_s {
uint32_t face_count;
} bsp_model_t;
typedef struct bsp_packet_s {
int first_index;
int index_count;
int transform_id;
int color_id;
} bsp_packet_t;
typedef struct bsp_packetset_s
DARRAY_TYPE (bsp_packet_t) bsp_packetset_t;
typedef struct bsp_indexset_s
DARRAY_TYPE (uint32_t) bsp_indexset_t;
#if 0
typedef struct texname_s {
char name[MIPTEXNAME];
} texname_t;
@ -73,7 +61,7 @@ typedef struct texmip_s {
uint32_t height;
uint32_t offsets[MIPLEVELS];
} texmip_t;
#endif
typedef struct texanim_s {
uint16_t base;
byte offset;
@ -128,9 +116,13 @@ typedef struct bsp_instance_s {
} bsp_instance_t;
typedef struct bsp_pass_s {
vec4f_t position;
plane_t *frustum;
const struct mod_brush_s *brush;
struct bspctx_s *bsp_context;
uint32_t *indices; // points into index buffer
uint32_t index_count; // number of indices written to buffer
uint32_t *entid_data;
uint32_t *entid_data; // points into entid buffer
uint32_t entid_count;
int vis_frame;
int *face_frames;
@ -145,19 +137,6 @@ typedef struct bsp_pass_s {
int ent_frame;
} bsp_pass_t;
typedef struct bspvert_s {
quat_t vertex;
quat_t tlst;
} bspvert_t;
typedef enum {
qfv_bsp_texture,
qfv_bsp_glowmap,
qfv_bsp_lightmap,
qfv_bsp_skysheet,
qfv_bsp_skycube,
} qfv_bsp_tex;
typedef enum {
QFV_bspDepth,
QFV_bspGBuffer,
@ -192,9 +171,6 @@ typedef struct bspctx_s {
vulktex_t notexture;
quat_t default_color;
quat_t last_color;
struct scrap_s *light_scrap;
struct qfv_stagebuf_s *light_stage;

View File

@ -120,13 +120,13 @@ Vulkan_ClearElements (vulkan_ctx_t *ctx)
}
static inline void
chain_surface (const bsp_face_t *face, bsp_pass_t *pass, bspctx_t *bctx)
chain_surface (const bsp_face_t *face, bsp_pass_t *pass, const bspctx_t *bctx)
{
int ent_frame = pass->ent_frame;
// if the texture has no alt animations, anim_alt holds the sama data
// as anim_main
texanim_t *anim = ent_frame ? &bctx->texdata.anim_alt[face->tex_id]
: &bctx->texdata.anim_main[face->tex_id];
const texanim_t *anim = ent_frame ? &bctx->texdata.anim_alt[face->tex_id]
: &bctx->texdata.anim_main[face->tex_id];
int anim_ind = (bctx->anim_index + anim->offset) % anim->count;
int tex_id = bctx->texdata.anim_map[anim->base + anim_ind];
DARRAY_APPEND (&pass->face_queue[tex_id],
@ -165,11 +165,15 @@ clear_textures (vulkan_ctx_t *ctx)
void
Vulkan_RegisterTextures (model_t **models, int num_models, vulkan_ctx_t *ctx)
{
mod_brush_t *brush = &r_refdef.worldmodel->brush;
clear_textures (ctx);
add_texture (r_notexture_mip, ctx);
register_textures (brush, ctx);
{
// FIXME make worldmodel non-special. needs smarter handling of
// textures on sub-models but not on main model.
mod_brush_t *brush = &r_refdef.worldmodel->brush;
register_textures (brush, ctx);
}
for (int i = 0; i < num_models; i++) {
model_t *m = models[i];
if (!m)
@ -178,9 +182,10 @@ Vulkan_RegisterTextures (model_t **models, int num_models, vulkan_ctx_t *ctx)
if (*m->path == '*')
continue;
// world has already been done, not interested in non-brush models
// FIXME see above
if (m == r_refdef.worldmodel || m->type != mod_brush)
continue;
brush = &m->brush;
mod_brush_t *brush = &m->brush;
brush->numsubmodels = 1; // no support for submodels in non-world model
register_textures (brush, ctx);
}
@ -196,7 +201,7 @@ Vulkan_RegisterTextures (model_t **models, int num_models, vulkan_ctx_t *ctx)
if (!m || *m->path == '*') {
continue;
}
brush = &m->brush;
mod_brush_t *brush = &m->brush;
for (unsigned j = 0; j < brush->numtextures; j++) {
if (brush->textures[j]) {
textures[t++] = brush->textures[j];
@ -271,13 +276,18 @@ typedef struct {
typedef struct DARRAY_TYPE (faceref_t) facerefset_t;
static void
count_verts_inds (faceref_t *faceref, uint32_t *verts, uint32_t *inds)
count_verts_inds (const faceref_t *faceref, uint32_t *verts, uint32_t *inds)
{
msurface_t *surf = faceref->face;
*verts = surf->numedges;
*inds = surf->numedges + 1;
}
typedef struct bspvert_s {
quat_t vertex;
quat_t tlst;
} bspvert_t;
typedef struct {
bsp_face_t *faces;
uint32_t *indices;
@ -591,13 +601,13 @@ R_DrawBrushModel (entity_t *e, bsp_pass_t *pass, vulkan_ctx_t *ctx)
Transform_GetWorldMatrix (e->transform, mat);
if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
radius = model->radius;
if (R_CullSphere (r_refdef.frustum, (vec_t*)&mat[3], radius)) { //FIXME
if (R_CullSphere (pass->frustum, (vec_t*)&mat[3], radius)) { //FIXME
return 1;
}
} else {
VectorAdd (mat[3], model->mins, mins);
VectorAdd (mat[3], model->maxs, maxs);
if (R_CullBox (r_refdef.frustum, mins, maxs))
if (R_CullBox (pass->frustum, mins, maxs))
return 1;
}
if (Vulkan_Scene_AddEntity (ctx, e) < 0) {
@ -631,19 +641,18 @@ visit_leaf (mleaf_t *leaf)
// 1 = back side, 0 = front side
static inline int
get_side (mnode_t *node)
get_side (const bsp_pass_t *pass, const mnode_t *node)
{
// find the node side on which we are
vec4f_t org = r_refdef.frame.position;
vec4f_t org = pass->position;
return dotf (org, node->plane)[0] < 0;
}
static inline void
visit_node (mod_brush_t *brush, mnode_t *node, int side, vulkan_ctx_t *ctx)
visit_node (bsp_pass_t *pass, const mnode_t *node, int side)
{
bspctx_t *bctx = ctx->bsp_context;
bsp_pass_t *pass = &ctx->bsp_context->main_pass;
bspctx_t *bctx = pass->bsp_context;
int c;
// sneaky hack for side = side ? SURF_PLANEBACK : 0;
@ -654,8 +663,9 @@ visit_node (mod_brush_t *brush, mnode_t *node, int side, vulkan_ctx_t *ctx)
if ((c = node->numsurfaces)) {
const bsp_face_t *face = bctx->faces + node->firstsurface;
const int *frame = pass->face_frames + node->firstsurface;
int vis_frame = pass->vis_frame;
for (; c; c--, face++, frame++) {
if (*frame != r_visframecount)
if (*frame != vis_frame)
continue;
// side is either 0 or SURF_PLANEBACK
@ -670,21 +680,22 @@ visit_node (mod_brush_t *brush, mnode_t *node, int side, vulkan_ctx_t *ctx)
}
static inline int
test_node (mod_brush_t *brush, int node_id)
test_node (const bsp_pass_t *pass, int node_id)
{
if (node_id < 0)
return 0;
if (r_node_visframes[node_id] != r_visframecount)
if (pass->node_frames[node_id] != pass->vis_frame)
return 0;
mnode_t *node = brush->nodes + node_id;
if (R_CullBox (r_refdef.frustum, node->minmaxs, node->minmaxs + 3))
mnode_t *node = pass->brush->nodes + node_id;
if (R_CullBox (pass->frustum, node->minmaxs, node->minmaxs + 3))
return 0;
return 1;
}
static void
R_VisitWorldNodes (mod_brush_t *brush, vulkan_ctx_t *ctx)
R_VisitWorldNodes (bsp_pass_t *pass, vulkan_ctx_t *ctx)
{
const mod_brush_t *brush = pass->brush;
typedef struct {
int node_id;
int side;
@ -701,11 +712,11 @@ R_VisitWorldNodes (mod_brush_t *brush, vulkan_ctx_t *ctx)
node_ptr = node_stack;
while (1) {
while (test_node (brush, node_id)) {
while (test_node (pass, node_id)) {
mnode_t *node = brush->nodes + node_id;
side = get_side (node);
side = get_side (pass, node);
front = node->children[side];
if (test_node (brush, front)) {
if (test_node (pass, front)) {
node_ptr->node_id = node_id;
node_ptr->side = side;
node_ptr++;
@ -722,7 +733,7 @@ R_VisitWorldNodes (mod_brush_t *brush, vulkan_ctx_t *ctx)
visit_leaf (leaf);
}
}
visit_node (brush, node, side, ctx);
visit_node (pass, node, side);
node_id = node->children[side ^ 1];
}
if (node_id < 0) {
@ -736,7 +747,7 @@ R_VisitWorldNodes (mod_brush_t *brush, vulkan_ctx_t *ctx)
node_id = node_ptr->node_id;
side = node_ptr->side;
mnode_t *node = brush->nodes + node_id;
visit_node (brush, node, side, ctx);
visit_node (pass, node, side);
node_id = node->children[side ^ 1];
continue;
}
@ -846,9 +857,6 @@ bsp_begin (qfv_renderframe_t *rFrame)
bspctx_t *bctx = ctx->bsp_context;
//XXX quat_t fog;
bctx->default_color[3] = 1;
QuatCopy (bctx->default_color, bctx->last_color);
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
@ -878,10 +886,6 @@ turb_begin (qfv_renderframe_t *rFrame)
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
bspctx_t *bctx = ctx->bsp_context;
bctx->default_color[3] = bound (0, r_wateralpha, 1);
QuatCopy (bctx->default_color, bctx->last_color);
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passTranslucent],
@ -907,9 +911,6 @@ sky_begin (qfv_renderframe_t *rFrame)
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
bspctx_t *bctx = ctx->bsp_context;
bctx->default_color[3] = 1;
QuatCopy (bctx->default_color, bctx->last_color);
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passTranslucent],
@ -950,7 +951,7 @@ clear_queues (bspctx_t *bctx, bsp_pass_t *pass)
}
static void
queue_faces (bsp_pass_t *pass, bspctx_t *bctx, bspframe_t *bframe)
queue_faces (bsp_pass_t *pass, const bspctx_t *bctx, bspframe_t *bframe)
{
pass->indices = bframe->index_data + bframe->index_count;
for (size_t i = 0; i < bctx->registered_textures.size; i++) {
@ -1046,8 +1047,11 @@ Vulkan_DrawWorld (qfv_renderframe_t *rFrame)
//qfv_devfuncs_t *dfunc = device->funcs;
bspctx_t *bctx = ctx->bsp_context;
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
mod_brush_t *brush;
bctx->main_pass.bsp_context = bctx;
bctx->main_pass.position = r_refdef.frame.position;
bctx->main_pass.frustum = r_refdef.frustum;
bctx->main_pass.vis_frame = r_visframecount;
bctx->main_pass.face_frames = r_face_visframes;
bctx->main_pass.leaf_frames = r_leaf_visframes;
bctx->main_pass.node_frames = r_node_visframes;
@ -1065,18 +1069,18 @@ Vulkan_DrawWorld (qfv_renderframe_t *rFrame)
.colormod = { 1, 1, 1, 1 },
},
};
brush = &r_refdef.worldmodel->brush;
Vulkan_Scene_AddEntity (ctx, &worldent);
int world_id = worldent.renderer.model->render_id;
bctx->main_pass.ent_frame = 0; // world is always frame 0
bctx->main_pass.inst_id = world_id;
bctx->main_pass.brush = &worldent.renderer.model->brush;
if (bctx->main_pass.instances) {
DARRAY_APPEND (&bctx->main_pass.instances[world_id].entities,
worldent.renderer.render_id);
}
R_VisitWorldNodes (brush, ctx);
R_VisitWorldNodes (&bctx->main_pass, ctx);
if (!bctx->vertex_buffer) {
return;
}