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[gamecode] Add 64-bit load/store instructions
Only widths 3 and 4 have been added because widths 1 and 2 can be implemented by widths 2 and 4 of the 32-bit load/store instructions.
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5 changed files with 266 additions and 1 deletions
89
libs/gamecode/test/test-load64.c
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89
libs/gamecode/test/test-load64.c
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@ -0,0 +1,89 @@
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#include "head.c"
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static pr_int_t test_globals_init[] = {
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// pointers
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24, 26, 48, 29,
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32, -8, -4, 0,
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2, 8, 0xdeadbeef, 0xfeedf00d,
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0xdeadbeef, 0xfeedf00d, 0xdeadbeef, 0xfeedf00d,
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// destination data
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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// source data
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21, 22, 23, 24, 17, 18, 19, 20,
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15, 16, 9, 10, 11, 12, 13, 14,
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1, 2, 3, 4, 5, 6, 7, 8,
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};
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static pr_int_t test_globals_expect[] = {
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// pointers
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24, 26, 48, 29,
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32, -8, -4, 0,
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2, 8, 0xdeadbeef, 0xfeedf00d,
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0xdeadbeef, 0xfeedf00d, 0xdeadbeef, 0xfeedf00d,
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// destination data
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/*16*/ 1, 2, 3, 4, 5, 6, 7, 8,
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/*24*/ 9, 10, 11, 12, 13, 14, 15, 16,
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/*32*/ 17, 18, 19, 20, 21, 22, 23, 24,
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// source data
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/*40*/ 21, 22, 23, 24, 17, 18, 19, 20,
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/*48*/ 15, 16, 9, 10, 11, 12, 13, 14,
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/*56*/ 1, 2, 3, 4, 5, 6, 7, 8,
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};
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static dstatement_t load64_B_statements[] = {
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{OP(0, 0, 0, OP_LOAD64_B_4), 7, 9, 16},
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{OP(0, 0, 0, OP_LOAD64_B_3), 7, 8, 24},
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{OP(0, 0, 0, OP_LOAD_B_2), 7, 7, 30},
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{OP(0, 0, 0, OP_LOAD_B_4), 7, 6, 32},
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{OP(0, 0, 0, OP_LOAD_B_4), 7, 5, 36},
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};
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static dstatement_t load64_C_statements[] = {
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{OP(0, 0, 0, OP_LOAD64_C_4), 2, 8, 16},
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{OP(0, 0, 0, OP_LOAD64_C_3), 2, 2, 24},
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{OP(0, 0, 0, OP_LOAD_C_2), 2, 0, 30},
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{OP(0, 0, 0, OP_LOAD_C_4), 2, -4, 32},
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{OP(0, 0, 0, OP_LOAD_C_4), 2, -8, 36},
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};
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static dstatement_t load64_D_statements[] = {
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{OP(0, 0, 0, OP_LOAD64_D_4), 2, 9, 16},
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{OP(0, 0, 0, OP_LOAD64_D_3), 2, 8, 24},
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{OP(0, 0, 0, OP_LOAD_D_2), 2, 7, 30},
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{OP(0, 0, 0, OP_LOAD_D_4), 2, 6, 32},
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{OP(0, 0, 0, OP_LOAD_D_4), 2, 5, 36},
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};
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test_t tests[] = {
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{
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.desc = "load64 B",
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.num_globals = num_globals (test_globals_init, test_globals_expect),
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.num_statements = num_statements (load64_B_statements),
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.statements = load64_B_statements,
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.init_globals = test_globals_init,
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.expect_globals = test_globals_expect,
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// FIXME negative field offsets are not official but work because all
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// offset calculations are done in 32-bit and thus wrap anyway
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.edict_area = 48,
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},
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{
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.desc = "load64 C",
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.num_globals = num_globals (test_globals_init, test_globals_expect),
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.num_statements = num_statements (load64_C_statements),
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.statements = load64_C_statements,
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.init_globals = test_globals_init,
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.expect_globals = test_globals_expect,
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},
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{
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.desc = "load64 D",
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.num_globals = num_globals (test_globals_init, test_globals_expect),
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.num_statements = num_statements (load64_D_statements),
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.statements = load64_D_statements,
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.init_globals = test_globals_init,
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.expect_globals = test_globals_expect,
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},
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};
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#include "main.c"
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