quakeforge/tools/Forge/Preferences.h

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extern id preferences_i;
extern float lightaxis[3];
// these are personal preferences saved in NeXT defaults, not project
// parameters saved in the quake.qe_project file
@interface Preferences:Object
{
id bspSound_i; // actual sound object
// internal state
char projectpath[1024];
char bspSound[1024];
BOOL brushOffset;
BOOL showBSP;
float xlight;
float ylight;
float zlight; // 0.0 - 1.0
int startwad; // 0 - 2
// UI targets
id startproject_i; // TextField
id bspSoundField_i; // TextField of bspSound
id brushOffset_i; // Brush Offset checkbox
id showBSP_i; // Show BSP Output checkbox
id startwad_i; // which wad to load at startup
id xlight_i; // X-side lighting
id ylight_i; // Y-side lighting
id zlight_i; // Z-side lighting
}
- readDefaults;
//
// validate and set methods called by UI or defaults
//
- setProjectPath:(char *)path;
- setBspSoundPath:(char *)path; // set the path of the soundfile externally
- setShowBSP:(int)state; // set the state of ShowBSP
- setBrushOffset:(int)state; // set the state of BrushOffset
- setStartWad:(int)value; // set start wad (0-2)
- setXlight:(float)value; // set Xlight value for CameraView
- setYlight:(float)value; // set Ylight value for CameraView
- setZlight:(float)value; // set Zlight value for CameraView
//
// UI targets
//
- setBspSound:sender; // use OpenPanel to select sound
- setCurrentProject:sender; // make current roject the default
- UIChanged: sender; // target for all checks and fields
//
// methods used by other objects to retreive defaults
//
- playBspSound;
- (char *)getProjectPath;
- (int)getBrushOffset; // get the state
- (int)getShowBSP; // get the state
- (float)getXlight; // get Xlight value
- (float)getYlight; // get Ylight value
- (float)getZlight; // get Zlight value
- (int)getStartWad;
@end