quakeforge/tools/qfcc/test/switch.r

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#define IT_AXE 0x001000
#define IT_SHOTGUN 0x000001
#define IT_SUPER_SHOTGUN 0x000002
#define IT_NAILGUN 0x000004
#define IT_SUPER_NAILGUN 0x000008
#define IT_GRENADE_LAUNCHER 0x000010
#define IT_ROCKET_LAUNCHER 0x000020
#define IT_LIGHTNING 0x000040
#define IT_EXTRA_WEAPON 0x000080
string foo = "oo";
vector (integer wep)
weapon_range =
{
switch (wep) {
case IT_AXE:
return '48 0 64';
case IT_SHOTGUN:
return '128 0 99999';
case IT_SUPER_SHOTGUN:
return '128 0 99999';
case IT_NAILGUN:
return '180 0 3000';
case IT_SUPER_NAILGUN:
return '180 0 3000';
case IT_GRENADE_LAUNCHER:
return '180 48 3000';
case IT_ROCKET_LAUNCHER:
return '180 48 3000';
case IT_LIGHTNING:
return '350 0 512';
default:
return '0 0 0';
}
};