quakeforge/ruamoko/lib/Entity.r

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#include <Entity.h>
#include <debug.h>
#include <entities.h>
#include <plist.h>
#include <script.h>
#include <string.h>
typedef void () void_function;
int PR_SetField (entity ent, string field, string value) = #0;
@function PR_FindFunction (string func) = #0;
@static void ParseEntities (string ent_data);
@implementation Entity
- (id) init
{
if (!(self = [self initWithEntity: spawn ()])) {
return nil;
}
own = 1;
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return self;
}
- (id) initWithEntity: (entity)e
{
if (!(self = [super init])) {
return nil;
}
ent = e;
ent.@this = self;
return self;
}
- (id) initWithEntity: (entity)e fromPlist: (plitem_t *) dict
{
self = [self initWithEntity: e];
return self;
}
+(Entity *) spawn
{
return [[[self alloc] init] autorelease];
}
+(Entity *) withEntity: (entity) e
{
return [[[self alloc] initWithEntity: e] autorelease];
}
+(Entity *) withEntity: (entity) e fromPlist: (plitem_t *) dict
{
return [[[self alloc] initWithEntity: e fromPlist: dict] autorelease];
}
- (void) dealloc
{
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if (own && ent)
remove (ent);
[super dealloc];
}
- (entity) ent
{
return ent;
}
+ (void) load
{
//XXX EntityParseFunction (ParseEntities);
}
+ createFromPlist:(plitem_t *) dict
{
local string classname;
local id class;
local entity ent;
local int count;
local string field, value;
local plitem_t *keys;
local @function func;
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local Entity *e;
classname = PL_String (PL_ObjectForKey (dict, "classname"));
if (classname == "worldspawn")
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ent = nil;
else
ent = spawn ();
if ((class = obj_lookup_class (classname))) {
e = [[class alloc] initWithEntity:ent fromPlist:dict];
} else {
e = [[Entity alloc] initWithEntity:ent];
keys = PL_D_AllKeys (dict);
count = PL_A_NumObjects (keys);
while (count--) {
field = PL_String (PL_ObjectAtIndex (keys, count));
value = PL_String (PL_ObjectForKey (dict, field));
PR_SetField (ent, field, value);
}
PL_Free (keys);
if ((func = PR_FindFunction (classname))) {
//dprint ("calling " + classname + "\n");
@self = ent;
func ();
} else {
//dprint ("no spawn function for " + classname + "\n");
}
}
if (ent)
e.own = 1;
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return e;
}
@end
@static void ParseEntities (string ent_data)
{
local script_t script;
local plitem_t *plist, *ent, *key, *value;
local string token;
local int anglehack, i, count;
script = Script_New ();
token = Script_Start (script, "ent data", ent_data);
if (Script_GetToken (script, 1)) {
if (token == "(") {
plist = PL_GetPropertyList (ent_data);
} else {
Script_UngetToken (script);
plist = PL_NewArray ();
while (Script_GetToken (script, 1)) {
if (token != "{")
return; // abort, bad ent data
ent = PL_NewDictionary ();
while (1) {
if (!Script_GetToken (script, 1))
return; // abort, bad ent data
if (token == "}")
break;
anglehack = 0;
if (token == "angle") {
key = PL_NewString ("angles");
anglehack = 1;
} else if (token == "light") {
key = PL_NewString ("light_lev");
} else {
key = PL_NewString (token);
}
if (!Script_GetToken (script, 0))
return; // abort, bad ent data
if (token == "}")
return; // abort, bad ent data
if (anglehack)
value = PL_NewString ("0 " + token + " 0");
else
value = PL_NewString (token);
PL_D_AddObject (ent, PL_String (key), value);
PL_Free (key);
}
PL_A_AddObject (plist, ent);
}
}
//dprint (PL_WritePropertyList (plist));
count = PL_A_NumObjects (plist);
for (i = 0; i < count; i++) {
ent = PL_ObjectAtIndex (plist, i);
[Entity createFromPlist:ent];
}
}
Script_Delete (script);
}