quakeforge/ruamoko/lib/system.r

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#include "system.h"
void (string s) precache_sound = #19;
void (string s) precache_model = #20;
void (entity client, string s) stuffcmd = #21;
float (string s) cvar = #45;
void (string s) localcmd = #46;
void (string s) changelevel = #70;
void (string var, string val) cvar_set = #72;
string (string s) precache_file = #68;
string (string s) precache_model2 = #75;
string (string s) precache_sound2 = #76;
string (string s) precache_file2 = #77;
float () checkextension = #99;
string () gametype = #115;