quakeforge/ruamoko/include/InputLine.h

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#ifndef __ruamoko_InputLine_h
#define __ruamoko_InputLine_h
#include "Object.h"
struct _inputline_t = {}; // opaque type :)
typedef _inputline_t [] inputline_t;
@extern inputline_t (integer lines, integer size, integer prompt) InputLine_Create;
@extern void (inputline_t il, void [] data) InputLine_SetUserData;
@extern void (inputline_t il, integer width) InputLine_SetWidth;
@extern void (inputline_t il) InputLine_Destroy;
@extern void (inputline_t il, integer save) InputLine_Clear;
@extern void (inputline_t il, integer ch) InputLine_Process;
@extern void (inputline_t il) InputLine_Draw;
@extern void (inputline_t il, string str) InputLine_SetText;
@extern string (inputline_t il) InputLine_GetText;
struct il_data_t = {
integer x, y;
BOOL cursor;
};
@class Rect;
@interface InputLine: Object
{
il_data_t control;
inputline_t il;
}
- (id) initWithBounds: (Rect)aRect promptCharacter: (integer)char;
//-initAt:(Point)p HistoryLines:(integer)l LineSize:(integer)s PromptChar:(integer)prompt;
- (void) free;
- (void) setWidth: (integer)width;
- (void) draw: (BOOL)cursor;
- (void) processInput: (integer)key;
- (id) setText: (string)text;
- (string) text;
@end
#endif //__ruamoko_inputline_h