2011-12-26 09:34:51 +00:00
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/*
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glsl_textures.c
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Texture format setup.
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2001 Ragnvald Maartmann-Moe IV
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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2012-01-07 09:05:54 +00:00
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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2011-12-26 09:34:51 +00:00
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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2012-01-06 07:24:13 +00:00
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#include <stdlib.h>
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2012-01-07 06:34:31 +00:00
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#include "QF/cmd.h"
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2012-01-06 07:24:13 +00:00
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#include "QF/mathlib.h"
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2012-01-07 09:05:54 +00:00
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#include "QF/model.h"
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2012-01-06 07:24:13 +00:00
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#include "QF/sys.h"
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#include "QF/vrect.h"
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2011-12-26 09:34:51 +00:00
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#include "QF/GLSL/defines.h"
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/qf_textures.h"
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2012-01-06 07:24:13 +00:00
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struct scrap_s {
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GLuint tnum;
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int size; // in pixels, for now, always square, power of 2
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int format;
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int bpp;
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vrect_t *free_rects;
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vrect_t *rects;
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struct scrap_s *next;
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};
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static scrap_t *scrap_list;
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static int max_tex_size;
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2011-12-26 09:34:51 +00:00
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int
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GL_LoadQuakeTexture (const char *identifier, int width, int height, byte *data)
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{
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GLuint tnum;
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qfglGenTextures (1, &tnum);
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qfglBindTexture (GL_TEXTURE_2D, tnum);
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qfglTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
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width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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qfglGenerateMipmap (GL_TEXTURE_2D);
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return tnum;
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}
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2011-12-31 11:36:24 +00:00
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2012-01-07 09:05:54 +00:00
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static void
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GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
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unsigned char *out, int outwidth, int outheight)
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{
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// Improvements here should be mirrored in build_skin_8 in gl_skin.c
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unsigned char *inrow;
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int i, j;
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unsigned int frac, fracstep;
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if (!outwidth || !outheight)
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return;
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fracstep = inwidth * 0x10000 / outwidth;
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for (i = 0; i < outheight; i++, out += outwidth) {
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inrow = in + inwidth * (i * inheight / outheight);
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frac = fracstep >> 1;
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for (j = 0; j < outwidth; j ++) {
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out[j] = inrow[frac >> 16];
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frac += fracstep;
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}
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}
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}
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int
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GL_LoadQuakeMipTex (const texture_t *tex)
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{
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unsigned swidth, sheight;
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GLuint tnum;
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byte *data = (byte *) tex;
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int lod;
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for (swidth = 1; swidth < tex->width; swidth <<= 1);
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for (sheight = 1; sheight < tex->height; sheight <<= 1);
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qfglGenTextures (1, &tnum);
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qfglBindTexture (GL_TEXTURE_2D, tnum);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_NEAREST_MIPMAP_NEAREST);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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if (swidth == tex->width && sheight == tex->height) {
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qfglTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
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swidth, sheight, 0, GL_LUMINANCE,
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GL_UNSIGNED_BYTE, data + tex->offsets[0]);
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// generate mips first so supplied mips don't get overwritten
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if (swidth > (1 << MIPLEVELS) || sheight > (1 << MIPLEVELS))
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qfglGenerateMipmap (GL_TEXTURE_2D);
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for (lod = 1; lod < MIPLEVELS; lod++) {
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swidth >>= 1;
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sheight >>= 1;
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swidth = max (swidth, 1);
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sheight = max (sheight, 1);
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qfglTexImage2D (GL_TEXTURE_2D, lod, GL_LUMINANCE,
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swidth, sheight, 0, GL_LUMINANCE,
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GL_UNSIGNED_BYTE, data + tex->offsets[lod]);
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}
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} else {
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byte *scaled;
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scaled = malloc (swidth * sheight);
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GL_Resample8BitTexture (data + tex->offsets[0],
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tex->width, tex->height,
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scaled, swidth, sheight);
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qfglTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
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swidth, sheight, 0, GL_LUMINANCE,
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GL_UNSIGNED_BYTE, scaled);
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// generate mips first so supplied mips don't get overwritten
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if (swidth > (1 << MIPLEVELS) || sheight > (1 << MIPLEVELS))
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qfglGenerateMipmap (GL_TEXTURE_2D);
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for (lod = 1; lod < MIPLEVELS; lod++) {
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swidth >>= 1;
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sheight >>= 1;
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swidth = max (swidth, 1);
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sheight = max (sheight, 1);
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GL_Resample8BitTexture (data + tex->offsets[lod],
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tex->width, tex->height,
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scaled, swidth, sheight);
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qfglTexImage2D (GL_TEXTURE_2D, lod, GL_LUMINANCE,
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swidth, sheight, 0, GL_LUMINANCE,
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GL_UNSIGNED_BYTE, data + tex->offsets[lod]);
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}
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free (scaled);
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}
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return tnum;
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}
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2012-01-02 04:15:19 +00:00
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int
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GL_LoadRGBTexture (const char *identifier, int width, int height, byte *data)
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{
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GLuint tnum;
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qfglGenTextures (1, &tnum);
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qfglBindTexture (GL_TEXTURE_2D, tnum);
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qfglTexImage2D (GL_TEXTURE_2D, 0, GL_RGB,
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width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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qfglGenerateMipmap (GL_TEXTURE_2D);
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return tnum;
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}
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2011-12-31 11:36:24 +00:00
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void
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GL_ReleaseTexture (int tex)
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{
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GLuint tnum = tex;
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qfglDeleteTextures (1, &tnum);
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}
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2012-01-06 07:24:13 +00:00
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2012-01-07 06:34:31 +00:00
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static void
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glsl_scraps_f (void)
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{
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scrap_t *scrap;
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vrect_t *rect;
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int area;
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if (!scrap_list) {
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Sys_Printf ("No scraps\n");
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return;
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}
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for (scrap = scrap_list; scrap; scrap = scrap->next) {
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for (rect = scrap->free_rects, area = 0; rect; rect = rect->next)
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area += rect->width * rect->height;
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Sys_Printf ("tnum=%u size=%d format=%04x bpp=%d free=%d%%\n",
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scrap->tnum, scrap->size, scrap->format, scrap->bpp,
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area * 100 / (scrap->size * scrap->size));
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}
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}
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2012-01-06 07:24:13 +00:00
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void
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GL_TextureInit (void)
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{
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qfglGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_tex_size);
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Sys_MaskPrintf (SYS_GLSL, "max texture size: %d\n", max_tex_size);
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2012-01-07 06:34:31 +00:00
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Cmd_AddCommand ("glsl_scraps", glsl_scraps_f, "Dump GLSL scrap stats");
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2012-01-06 07:24:13 +00:00
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}
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scrap_t *
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GL_CreateScrap (int size, int format)
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{
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int i;
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int bpp;
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scrap_t *scrap;
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byte *data;
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for (i = 0; i < 16; i++)
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if (size <= 1 << i)
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break;
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size = 1 << i;
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size = min (size, max_tex_size);
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switch (format) {
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case GL_ALPHA:
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case GL_LUMINANCE:
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bpp = 1;
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break;
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case GL_LUMINANCE_ALPHA:
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bpp = 2;
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break;
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case GL_RGB:
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bpp = 3;
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break;
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case GL_RGBA:
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bpp = 4;
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break;
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default:
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Sys_Error ("GL_CreateScrap: Invalid texture format");
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}
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scrap = malloc (sizeof (scrap_t));
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qfglGenTextures (1, &scrap->tnum);
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scrap->size = size;
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scrap->format = format;
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scrap->bpp = bpp;
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scrap->free_rects = VRect_New (0, 0, size, size);
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scrap->rects = 0;
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scrap->next = scrap_list;
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scrap_list = scrap;
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data = calloc (1, size * size * bpp);
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qfglBindTexture (GL_TEXTURE_2D, scrap->tnum);
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qfglTexImage2D (GL_TEXTURE_2D, 0, format,
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size, size, 0, format, GL_UNSIGNED_BYTE, data);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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qfglGenerateMipmap (GL_TEXTURE_2D);
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free (data);
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return scrap;
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}
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void
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GL_DestroyScrap (scrap_t *scrap)
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{
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scrap_t **s;
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vrect_t *t;
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for (s = &scrap_list; *s; s = &(*s)->next) {
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if (*s == scrap) {
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*s = scrap->next;
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break;
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}
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}
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GL_ReleaseTexture (scrap->tnum);
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while (scrap->free_rects) {
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t = scrap->free_rects;
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scrap->free_rects = t->next;
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VRect_Delete (t);
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}
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while (scrap->rects) {
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t = scrap->rects;
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scrap->rects = t->next;
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VRect_Delete (t);
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}
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free (scrap);
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}
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subpic_t *
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GL_ScrapSubpic (scrap_t *scrap, int width, int height)
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{
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int i, w, h;
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vrect_t **t, **best;
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vrect_t *old, *frags, *rect;
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subpic_t *subpic;
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for (i = 0; i < 16; i++)
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2012-01-07 06:34:31 +00:00
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if (width <= (1 << i))
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2012-01-06 07:24:13 +00:00
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break;
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w = 1 << i;
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for (i = 0; i < 16; i++)
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2012-01-07 06:34:31 +00:00
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if (height <= (1 << i))
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2012-01-06 07:24:13 +00:00
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break;
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h = 1 << i;
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best = 0;
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for (t = &scrap->free_rects; *t; t = &(*t)->next) {
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if ((*t)->width < w || (*t)->height < h)
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continue; // won't fit
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if (!best) {
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best = t;
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continue;
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}
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if ((*t)->width <= (*best)->width || (*t)->height <= (*best)->height)
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best = t;
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}
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if (!best)
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return 0; // couldn't find a spot
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old = *best;
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*best = old->next;
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2012-01-07 06:34:31 +00:00
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rect = VRect_New (old->x, old->y, w, h);
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2012-01-06 07:24:13 +00:00
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frags = VRect_Difference (old, rect);
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VRect_Delete (old);
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if (frags) {
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// old was bigger than the requested size
|
|
|
|
for (old = frags; old->next; old = old->next)
|
|
|
|
;
|
|
|
|
old->next = scrap->free_rects;
|
|
|
|
scrap->free_rects = frags;
|
|
|
|
}
|
|
|
|
rect->next = scrap->rects;
|
|
|
|
scrap->rects = rect;
|
|
|
|
|
|
|
|
subpic = malloc (sizeof (subpic_t));
|
|
|
|
*((scrap_t **) &subpic->scrap) = scrap;
|
|
|
|
*((vrect_t **) &subpic->rect) = rect;
|
|
|
|
*((int *) &subpic->tnum) = scrap->tnum;
|
|
|
|
*((int *) &subpic->width) = width;
|
|
|
|
*((int *) &subpic->height) = height;
|
2012-01-08 08:44:28 +00:00
|
|
|
*((float *) &subpic->size) = 1.0 / scrap->size;
|
2012-01-06 07:24:13 +00:00
|
|
|
return subpic;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
GL_SubpicDelete (subpic_t *subpic)
|
|
|
|
{
|
|
|
|
scrap_t *scrap = (scrap_t *) subpic->scrap;
|
|
|
|
vrect_t *rect = (vrect_t *) subpic->rect;
|
|
|
|
vrect_t *old, *merge;
|
|
|
|
vrect_t **t;
|
|
|
|
|
|
|
|
free (subpic);
|
|
|
|
for (t = &scrap->rects; *t; t = &(*t)->next)
|
|
|
|
if (*t == rect)
|
|
|
|
break;
|
|
|
|
if (*t != rect)
|
|
|
|
Sys_Error ("GL_ScrapDelSubpic: broken subpic");
|
|
|
|
*t = rect->next;
|
|
|
|
|
|
|
|
do {
|
2012-01-07 14:11:56 +00:00
|
|
|
merge = 0;
|
2012-01-06 07:24:13 +00:00
|
|
|
for (t = &scrap->free_rects; *t; t = &(*t)->next) {
|
|
|
|
merge = VRect_Merge (*t, rect);
|
|
|
|
if (merge) {
|
|
|
|
old = *t;
|
|
|
|
*t = (*t)->next;
|
|
|
|
VRect_Delete (old);
|
|
|
|
VRect_Delete (rect);
|
|
|
|
rect = merge;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} while (merge);
|
|
|
|
rect->next = scrap->free_rects;
|
|
|
|
scrap->free_rects = rect;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
GL_SubpicUpdate (subpic_t *subpic, byte *data)
|
|
|
|
{
|
|
|
|
scrap_t *scrap = (scrap_t *) subpic->scrap;
|
|
|
|
vrect_t *rect = (vrect_t *) subpic->rect;
|
|
|
|
|
|
|
|
qfglBindTexture (GL_TEXTURE_2D, scrap->tnum);
|
|
|
|
qfglTexSubImage2D (GL_TEXTURE_2D, 0, rect->x, rect->y,
|
|
|
|
subpic->width, subpic->height, scrap->format,
|
|
|
|
GL_UNSIGNED_BYTE, data);
|
|
|
|
}
|