quakeforge/tools/Forge/Bundles/MapEdit/qedefs.h

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#ifndef qedefs_h
#define qedefs_h
#include <AppKit/AppKit.h>
#include <ctype.h>
#include <sys/types.h>
#include <sys/dir.h>
#include <math.h>
#include <unistd.h>
#include <sys/fcntl.h>
#include "UserPath.h"
#include "cmdlib.h"
#include "mathlib.h"
#include "EntityClass.h"
#include "Project.h"
#include "QuakeEd.h"
#include "Map.h"
#include "TexturePalette.h"
#include "SetBrush.h"
#include "render.h"
#include "Entity.h"
#include "XYView.h"
#include "CameraView.h"
#include "ZView.h"
#include "ZScrollView.h"
#include "Preferences.h"
#include "InspectorControl.h"
#include "PopScrollView.h"
#include "KeypairView.h"
#include "Things.h"
#include "TextureView.h"
#include "Clipper.h"
void PrintRect (NSRect * r);
int FileTime (char *path);
void Sys_UpdateFile (char *path, char *netpath);
void CleanupName (char *in, char *out);
extern BOOL in_error;
void Error (char *error, ...);
#define MAXTOKEN 128
extern char token[MAXTOKEN];
extern int scriptline;
void StartTokenParsing (char *data);
boolean GetToken (boolean crossline); // returns false at eof
void UngetToken ();
#define FN_CMDOUT "/tmp/QuakeEdCmd.txt"
#define FN_TEMPSAVE "/qcache/temp.map"
#define FN_AUTOSAVE "/qcache/AutoSaveMap.map"
#define FN_CRASHSAVE "/qcache/ErrorSaveMap.map"
#define FN_DEVLOG "/qcache/devlog"
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#endif // qedefs_h